Facing impossible odds, a team of survivors are cornered against the unstoppable poltergeist horde! Defend yourself as they spawn terrifying monsters, possess players, and wreak havoc in their quest to destroy every survivor! Spot out the demon's shadow to uncover where they're hiding, but make sure you find a flash light, or you'll be trapped in the dark! Team work is essential if you want to survive. Stick together, share ammo, and destroy the poltergeist horde in Demons Vs Humans!
What we're working on in September 2010 :)
Totally awsome. Can't wait for the release this month!
Wow, it seems to be even better than what I'm expecting, keep like this!
Hey, the hovering objects look awesome. I remember suggesting something very similar. Did I convince you or did you already have that planed? :D
I have a few other sugestions while I'm at it. The first one that I have in my mind would be hallucinations for the demon class. Because honestly demons love to screw with your head. So maybe if the player got too close to a demon (for an extended period of time) they begin to hear whispers, see shadows, and have distorted vision. The other one would be a CSI type (condemned) searchlight that has a delay between each use. (because when I think of demons vs humans I think of the TV show supernatural. And even thought they didn't always use gadgets most people who claim to hunt ghosts do). This could show the ghosts footprints, and maybe a few other things in the map. For example, you could throw in a few cool blood decals that are only visible when viewing through the device, and this would add to the atmosphere. Anyways, good work on the update, and sorry for the spelling errors. It's late, I usually revise what I type but I just wanted to get this down and go to bed.
What do hovering props have to do with this mod? :S
Its connected to a new abilitie
That makes no sense
Its an ability of the demon silly :P.
This is an awesome effect, and probably a great tool for the demon. Very good job on this.
awesome!
Here's an interesting idea I had, though inclusion so close to the release date would be silly.
Maybe you should make a kind of objectives mode, where the humans have to survive and get to, say, some special area, like a book, for example, that kills all the demons and ends the game. The demons themselves have to use their abilities to stop the humans from completing their goal, obviously.
Maybe you could even throw in some cool 'backstory' elements.
Just a thought.
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