After a long hounding period from my Co-Lead, "Misto".
I'm proud to announce that Delusion:Source is back in development.
I haven't said much to anyone here at ModDB.com as to why we've taken a break, or anything.
Matter of fact, I doubt anyone reading this really knew that we were on hold...
So, let me fill you in.
When we started working on this project, I had absolutely no clue where I was supposed to start.
I had no clue what the first step I should take into this "jungle of confusion".
Long story short. I got overwhelmed and put the mod on hold.
I put it on hold so that everyone, mostly myself, could take some time and learn their area of development better.
Quite some time has passed since the day I paused the operation, and I can say that I feel quite comfortable re-opening the mod.
After a roll-call, it seems as if everyone is still in. Just waiting on a reply from a music composer that I've seemed to lost contact with (cause I'm never on STEAM nor ICQ :|). Then everyone will be here.
In addition to that, it seems as if we finally picked up a programmer and a 3D modeler!
We are still looking for more help in almost any area possible though.
Texture Artist, Level Design, 3D modeling, Programming, UV Mapping, Animators, Voice Actors, any area aside from Sound Engineering (I think 3 is enough in the concept stage...) is still on the plate for anyone interested.
Just contact me and/or Misto, the following methods.
Sebhael
X-Fire, AIM, YIM, STEAM - Sebhael
MSN - SebhaelAThotmailDOTcom
eMail - SebhaelATgmailDOTcom
Misto
AIM & Steam : firemblem423
X-Fire : mistophlies
email : firemblem423@comcast.net
Also - We are out of a web hosting at the current moment though, as it's something I needed to chop from my budget for some finacial relief during the period :/. Sorry if anyone has tried to go to the original site and has gotten a 404 Error...
So yeah, either way.
We are back, and are currently looking for help.
Thanks!
- Kyle "Sebhael" Gagliardo