Deliverance is a free single-player expansion pack for Sierra's Half-Life. In Deliverance you reprise your role as Gordon Freeman in a story set after the end of Half-Life. Voted #8 in the Top Ten Half-Life Add-ons by PC Gamer magazine in May 2000.

RSS Reviews  (0 - 10 of 44)
8

supercapo999 says

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The mod just starts being badass with that huge car explosion...
A nice,fun and challenging addition. I mean seriously, this guy made escorting/protecting scientists actually FUN!, the last bit at the portal was the best part, it was hard at parts but not to the point of being frustating and that´s a good thing, however, there were some scientist freezes here and there but nothing to be worried about. It´s gotta be one of the best mods i played and i´m really looking forward to a sequel (if there is gonna be any)

A fantastic classic.

This mappack shows that you don't need anything fancy to create a fun experience. It has solid mapping with some surprise returning HL maps towards the end. Escorting scientists was made less frustrating with new code that makes them never stop following you, add interesting scripted sequences on top of that and this a great time.

If you want a short but very well made old-school mappack, jump right in.

2/10 for ********* hard portal way of walkthrough......

10

Buddyconnor331 says

May contain spoilers Agree (1) Disagree

Nice really nice. Take place if you don't accept the Gmans offer. Great gamplay and mapping. Escort scientists has never been so fun. There are also choices. New animations and has a easter egg to a well known enemy cut from Half Life. If your a half life fan get it I have nothing to complain about.

bro I cannot believe that guy just suicided himself to kill me. I guess the rumors are true... if you see the man with the orange suit, it will be the last thing you see.

This is probably going to be a frustrating experience filled with cheap shots. I like writing reviews as I play. It's fun reading back on the early signs of something problematic. Ambushes at charging stations? This mod pulls no punches. I'm sure I'll be ambushed off a ladder next.

Puzzles were infrequent, but I liked some of the vent entrances. Though there were a few too many switchbacks with puzzle clues that force you to spend 2 minutes sprinting back to the beginning to grab those scientists and then spend 2 minutes babying bad AI to the keycard.

Clunky scripting that wasn't playtested well. The author had an idea in mind like "have Gargantua chase player", but instead it turned into a situation where the player is cornered by the Gargantua, which is then destroyed with 3 grenades. Was that it? Same deal with the scientists. I kept forgetting about them in the heat of the moment, assuming they weren't immediately killed.

Protip: scripted sequences should be done beyond the player's interactivity bubble. I shouldn't be able to break a window and shoot at the invincible HECU getting mauled to death.

The paragraphs of exposition were totally unnecessary. Let's tone down the dramatics and focus on fundamentals.

Overall an enjoyable combat-heavy mod with moments of genuinely interesting combat. Good enemy placement and challenging firefights, although a touch heavy on the low blows and ambushes. Good combat variety forces the player to use most of their arsenal to survive. It was fun playing this as if I had one life to live, even if you have to save often.

I found that aggressive run'n'gunning was often an effective tactic, meaning I had quite a bit of fun as long as I hit every shot. Sometimes it took a few tries, but hey, I think saving to replay combat scenarios until satisfied is the mark of tough, but rewarding gunplay. And boy do you feel like a badass when you nail it first try, though.

But goddamn was it annoying dragging those idiot scientists around everywhere. This really hampered the third act and caused what was an otherwise tough, but rewarding mod to fizzle out.

Worth a play if you value challenging combat. It's a little rough around the edges and could be balanced to be more fair without compromising difficulty. The ideas are there and while some of them fell flat, others were executed well. 7/10

7

This one was very fun to play. I love how it ties back to Half-Life: Uplink which is an interesting take. Overall, it's a very fun experience.

extremely rough and unintuitive, this mod didn't aged very well

6

the_vm says

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This is rough - both mapping and difficulty wise. It comes with a custom dll to make sure NPCs are functioning properly for certain sequences, so unfortunately it's not compatible with MMod.
A lot of things in this is unintuitive - case in point, the very first sequence where you need to get past the fence, how do you do it? Blow up your car, of course! Gee, how come you didn't think of that first?
The story is pretty much reads like an average fanfic - just treat it as a series of gauntlets that gets pretty challenging (and somewhat tedious on Hard skill). This mod will definitely kick your *** on a first time playthrough.

Things get quite stressful once you reach the part where you need to escort two scientists - let's call them Kleiner and Einstein. Make sure Einstein stays in the toilet or actually gets to the room with Kleiner when you go climbing the vents, because in that moment a marine will spawn who will quickly execute Einstein, and there's that. You'll need to proceed slowly and make sure they're both following you to the next spot. Another part was when Einstein was required to open the door - and immediately gets greeted with two crabies and turret fire - I had a lot of fun tackling it because in my case he had only 1hp left after his encounter with the aforementioned marine.

Finally, you come across two elevators that offer you a choice between cancer and cancerer (make sure you brought your nerds with you). The latter recreates the Lambda Complex teleport sequence - and let me tell you, the knowledge of the original game will mess with your brain a lot, because this one plays out completely different. First you need to make sure the Kleiner guy stays somewhere close to the walkway to the portal, like right behind the doorway. Then as soon as Einstein starts up the machine - grab him out of there! Controllers will keep spawning in indefinitely, and your objective is to escort the scientists first, and the portal will work just fine as long as Einstein is alive! Don't jump down the walkway or you're screwed! Grab Einstein, run all the way back, clear out the Controllers swarming up the place then grab Kleiner - he must go into the portal first, then Einstein, then you. Easier said than done though, trust me, but that seems to be a pretty reliable strategy.
Another option recreates the We've Got Hostiles helicopter drop in sequence, and is a complete breeze in comparison. However in return you lose your soul and work with CNN, LOL!

All in all, a decent map pack. Bonus points for little scripted sequences and dialogue lines thrown there and there, I have a soft spot for those.

4