Deathtrap Revolution is the result of two sister mods fusing together. the story behind it is fairly simple. it takes place a few years after the end of Renegade, yet still before tiberian sun. GDI and Nod are pumping tiberium and funds into the R&D labs as if it were water, and its resulting in some massive improvements. Morbias has vanished from the face of the earth, causing GDI to loos there Tiberium upperhand. Kane is missing and left the brotherhood in chaos and disarray, the blackhand shattered and shunted. the war has escalated, and both factions take anything they can get, even if it means violating a few moral rules. Deathtrap Revolutions, joint result of Deathtrap V3 and Renegade ressurection: the Revolution, it is bound to leave a lasting impression with more then one player.
the multy barreld artillery is the effect of years
of studie into gattling and reloading technologie.
basicly just a HUGE chaingun on wheels, its low
yield explosive bombletts rain down from the skys,
covering a large area. perfect for taking out
infanty squads and light vehicles.
looks like the artillery from Ground Controle's 1 and 2
G$DD%MN IT!
I F^CKING KNOW!
?!?!?!??!?!?!?!??!?!?!?!?!?!??!?! :ninja: :ninja: :ninja: :ninja: :flame:
sorry bout that..., X and i were close, personal friends...
idea adjustement:
standart fire shoots its 6 barrels in rapid consession, no usage of ammo, moderate range and high grav affect(aim high to reach far)
Alternate fire shoots its 6 barrels all at once, this will result in a long reload from your LIMITED SPARE AMMO SUPPLY.
however the shells are affected less and pack a larger punch, as well as a slight deveation and inaccuracy(saturation still asured)
progress
Physics: 90%
Weapon: 90%
Purchasing: 90%
Skeleton: 100% -DONE
all xept the traction and max engine torque... gun shoots slightl to fast but other then those details... its practicly done