Deathtrap Revolution is the result of two sister mods fusing together. the story behind it is fairly simple. it takes place a few years after the end of Renegade, yet still before tiberian sun. GDI and Nod are pumping tiberium and funds into the R&D labs as if it were water, and its resulting in some massive improvements. Morbias has vanished from the face of the earth, causing GDI to loos there Tiberium upperhand. Kane is missing and left the brotherhood in chaos and disarray, the blackhand shattered and shunted. the war has escalated, and both factions take anything they can get, even if it means violating a few moral rules. Deathtrap Revolutions, joint result of Deathtrap V3 and Renegade ressurection: the Revolution, it is bound to leave a lasting impression with more then one player.
like the Ballitic Mammoth, this is a weapon of
mass destrucktion.
the two smaller barreled missilepacks fire
unguided Hydra rockets while the side mounted
Mammoth Tusk MK2 missiles can haul fins towards
any target in view.
mnor idea adjustment:
the barrels fire powerfull unguided, balistic(affected by grafity, they drop to the ground) rockets over a fair distance, in a cluster of 6 with a large spread.
the side mounted missile packs fire a salvo of 2 short range guided missiles that allthough are fast dont pack all that much of a punch
progress
Physics: 10%
Weapon: 10%
Purchasing: 10%
Skeleton: 10%
only lightwork done on this... having trouble with its treads...