Deathmatch Quaked : Source is a tribute to the work of Valve and id for their work on Deathmatch Classic and QuakeWorld. We will bring the game into this decade by adding more game modes and gameplay options while retaining the fast paced feel of the originals. It is very important to us that we retain the physics of QW while adding great eye candy and competitive game modes.
The map "One" is heavily influenced by the Deathmatch Classic map "dmc_dmz1". It is a work in progress which we have been using to check and tweak the game's physics.
look sauerbraten
Is that good or bad?
But cool :)
Textures could need a bit more dirty look.
Thanks for the feedback - I totally agree. Just needed somewhere to jump around. I'm sure the mappers will sort it out :-)