Readme File:
Version 1.8 : 19/10/2007

Added : "Gameplay SDK" which allows you to create your own gameplay (speeds, weapons damage, spread, brightskins, zoom...)
Added : WinAmp Control Center
Added : IRC (Internet Relay Chat) client
Added : Web browser
Added : easy management of maps from external mods (like CS, DODS, HL2CTF...)
Added : map cycle GUI for administrators
Added : game mod "Tourney"
Added : game mod "The Fugitive"
Added : round statistics
Added : radar (optional in Original HL2MP)
Added : 2 minutes overtime in case of a draw at the end of time of a match
Added : speech icon when a player is speaking in game, in IRC or is browsing the web
Added : ability to use textured ladder (so that you can create climbable walls for example). It makes maps based on textured ladders (like css maps) also working properly
Added : step sounds depending on material
Added : map pg_sacred done by aRm
Added : map pg_broken done by aRm
Added : map pg_armageddon done by aRm
Added : map pg_outcry done by aRm
Added : map pg_deck17 done by s0cke
Added : map pg_bloodrun by Pincus
Added : colors for name/message can now be choosen using $rgb where r=red, g=green, b=blue with a value going from 0 to F
Added : panel to modify "config.cfg/autoexec.cfg" in game
Added : cvar pg_cl_crosshair_sprite_sizefactor (default 1) to increase sprite's based crosshairs when using high resolution
Added : installation's icon designed by firzen1
Added : new splascreen by firzen1
Changed : up to 32 players instead of 16
Changed : new player skins
Changed : pg_sv_tdm_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : pg_sv_lts_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : pg_sv_domination_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : in Promod hl2mp ladders have the same behaviour as textured ladders so that you can jump on them
Changed : gauss beam managed client side so that you can choose if you want team colored beam or not
Changed : gauss reg reviewed
Changed : gauss primary fire effect ala "star wars"
Changed : new version of map pg_stakx done by aRm called pg_stalkx_castle
Changed : fraglimit restored
Changed : AddTime removed
Changed : ability to have "In-Eye death" ala DOD:S instead of Third person view when dying
Changed : when spectating, DefaultFov remains your Fov instead of the one from the observed player
Fixed : combine ball no longer kills the launcher after having killed an opponent
Fixed : combine ball killed the shooter in Original HL2DM
Fixed : teleporter was not remaining speed
Removed : pg_sv_reg_tripmineexploit, pg_sv_reg_nophysgundelay, pg_sv_itemthroughwall cvars removed

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DeathMatch Pro Mod 1.8.1 (EXE)

DeathMatch Pro Mod 1.8.1 (EXE)

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An update to the DeathMatch Pro Mod. See full details for the list of changes.

Deathmatch Pro 1.7 Full Win32 Server Patch

Deathmatch Pro 1.7 Full Win32 Server Patch

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Deathmatch Pro 1.7 Full Win32 Server Patch.

Deathmatch Pro 1.7 Full Linux Server Patch

Deathmatch Pro 1.7 Full Linux Server Patch

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Deathmatch Pro 1.7 Full Linux Server Patch.

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