A total conversion mod that replaces all factions with original story ones. This is a sci-fi apocalyptic tale of how mankind is close to extinction and pay attention to the advice of a species similar to them who've been watching them for millenniums and are really not ready to see them die.

Report article RSS Feed Reconceptualizing!

Talks about rethinking how the mod is and possible changes in gameplay.

Posted by precision_bomber on Sep 22nd, 2013

So I was thinking of merging all subfactions into one 'main' faction.

Utilizing Generals Powers:
-It shows the Tech Trees the player wants to have.
Angel Wings:
--Hovercrafts and Lasers
--Helicopters and Missiles
--Jets and Anti-Air
Red Skulls:
--Mechanized Forces
--Drone Combat
--Heavy Weapons
Earth's Saviors:
--Warplanes and Airships
--Effecient Technology
--Stealth

-The player can have multiple Tech Trees.
-Player can have all tech trees.
-General's Points will be used.

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This is gives me more room to insert various special factions(normally unplayable factions).
AI is the major concern however.

Random Stuff:
-Laser Turret 2.0
-Photon Cannon
-Helipad
-Hale Missile System
-EMP Firebase
-Airfield
-110mm Autocannon
-Flak Base
-Acupuncture Storm
-Sub bomb MOAB strike
-Dreadnought Factory
-Gauss Cannon
-AA Nest
-Drone Improvement Facility
-Drone Tower
-Fire Cannon
-Shell Cannon
-Super Bunker
-Ra
-Gungnir
-Efreet

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C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
precision_bomber
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