A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

GusTheCrocodile says

9/10 - Agree Disagree

Some technical flaws (overly-loud or overlapping sounds, clipping issues, getting past map bounds, the unfortunate inclusion of kill triggers) didn't prevent this from being one of the most profound experiences I've been through in a game. Paring back first-person "gameplay" to its core showed just how powerful the effect of "being there" is.