Deadly Boss Mods (v4.50b-r4279)
Player Skin* Boss mods for all raid bosses
Readme File:
Update #2: DBM 4.50 had a bug that made some warnings (target-scanning based warnings) unreliable. DBM 4.50b fixes this.
Update: Deadly Boss Mods 4.50 is now available for download!
Deadly Boss Mods 4.50 will be released tomorrow (Friday). It updates the Ruby Sanctum boss mods which are currently still based on PTR data and it also fixes some issues caused by the new Battle.net 2.0 chat system.
The current alpha version is very stable, you can safely use it for raiding if you need updated boss mods right now. We are just doing some final polishing and testing to make sure that the 4.50 release is stable and smooth.
4.50b Changelog:
Core
* Fixed a bug that caused target-scanning to fail
* Added option to post BigBrother buf check to the raid chat on pull
Ulduar
* General Vezax: added arrow for Shadow Crash
4.50 Changelog:
Core
* Vault of Archavon got its own module and is no longer part of the PvP module
* World Event bosses also got their own module (previously part of the Party mods)
* Added support for Battle.net 2.0 chat
* Added an option to try combat log fix on pull by clearing the combat log cache when DBM detects a pull (disabled by default)
* Added a latency check feature which checks your ping before allowing DBM to send synchronization messages to the raid. This prevents players with bad connections from sending wrong information to the raid for certain timing-critical events like target scanning (players with a high ping often saw the wrong target for target-scanning based warnings, this should no longer happen). Note that the latency threshold is configurable in the GUI (default: 150 ms) and that at least one player in the raid needs to have a ping lower than his threshold to allow target-scanning warnings to function properly.
* As always: a lot of locale updates
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This project was formerly known as La Vendetta Boss Mods, it has been renamed to Deadly Boss Mods.
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