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Last year myself and some friends got together to make a short film. This film was called "Dead End" and was a "Film Noir" styled 3D animation. The basic story of the film was, a detective [Brock] is on the hunt for his lovers killer [it is a SHORT film ~1.30mins, not including creds]. Those involved were myself [Tim Kitevski], Daniel "Fin" Linigen and Richard Johnston. There were a few more people involved in the production but overall that was the main group that worked on the whole film. The time we had to make the whole film was 8 weeks, this included pre-production, production and post-production. What we ended with was a final product we were all quite pleased with, the sound [SFX, Foley] lacks in parts as that was the area where we had the least amount of time to work.
Today I have some props to show. All of these props are for the "Police Station" level. All of them are completely custom built with custom textures (minus the chair and bench as they are both Valve`s models but I just re-skinned them). Once work is completed on these custom props, work will
Today I have some props to show. All of these props are for the "Police Station" level. All of them are completely custom built with custom textures (minus the chair and bench as they are both Valve`s models but I just re-skinned them).
Once work is completed on these custom props, work will begin on the next map.
There is a shader on the cooler and the cubemaps were built, it's just under the light of the test level these screen shots were taken in, you can't really tell there is any reflection as there is not that many light sources to reflect from.
nice. :)
Cheers ;)
you should use a shader on that water cooler not just a difuse map
Some nice reskins. The body of the water cooler looks like cubemaps weren't built but I assume they were so fix the skin?
There is a shader on the cooler and the cubemaps were built, it's just under the light of the test level these screen shots were taken in, you can't really tell there is any reflection as there is not that many light sources to reflect from.