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Last year myself and some friends got together to make a short film. This film was called "Dead End" and was a "Film Noir" styled 3D animation. The basic story of the film was, a detective [Brock] is on the hunt for his lovers killer [it is a SHORT film ~1.30mins, not including creds]. Those involved were myself [Tim Kitevski], Daniel "Fin" Linigen and Richard Johnston. There were a few more people involved in the production but overall that was the main group that worked on the whole film. The time we had to make the whole film was 8 weeks, this included pre-production, production and post-production. What we ended with was a final product we were all quite pleased with, the sound [SFX, Foley] lacks in parts as that was the area where we had the least amount of time to work.
Brock with a slightly updated ambient occlusion
map added to the texture.
It's good but i think that the shadows you made on the arms and under teh tie are a little too dramatic. I think the shadows u made on the arms should be a little bit shorter and less dense. The rest looks good though. Oh and the tie shadows should probably be a lot less dense. It makes it look like it's painted on the shirt like that. This is where I wish the Source engine had some type of material effects so you could make the tie flow freely :D
You can, but its complicated to do so, look at Vampire: The Masquerade: Bloodlines, its based on the Source engine and has these effects.
Thx for the tip dude. I'll get on that soon.
Yea, Vamp has a bloody fantastic system. The cloth and the breast bounce is amazing. ;)
i think its a bad move using gman for your main character, he should be completely original.