De Bello Mundi is a modification of Medieval Total War that carries the game in the classical era from 240 BC to 117 AD

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Add media Report RSS DBM is back on modding :) (view original)
DBM is back on modding :)
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Edna1
Edna1 - - 1,617 comments

EPIC NEWS !

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rafmc1989 Author
rafmc1989 - - 577 comments

Hi there...

hehe, forming a new team (yet small but still a team!) was the hardest part, to say the truth...

Btw, what is important is that the mod is alive again (was a shame to see it stopped) and the development is going on regularly. The new factions are ready, the new units almost all, the new map is ready and the graphics overhauling is on the go (banners, Uis, campaign map, battle maps, 3d& 2d models, and so on)...

The aim is to release a first version hopefully soon, to see again how well the general opinion responds... I'll keep updated the page from time to time.

Cheers!

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Rubertoski
Rubertoski - - 82 comments

Great news! I was playing it last weeks!The shame is that I will have to restart a new campagin ahah

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Thorvaldo
Thorvaldo - - 689 comments

OMG epic News!!! One of my fav mods! This is truly Great!!

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Blindmailman
Blindmailman - - 68 comments

Praise Gilgamesh

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WarriorPriestOfUlric
WarriorPriestOfUlric - - 33 comments

Wait what? i literally was bored of EBII and decided to find out what that dead De Bello Mundi mod was 4 Hours ago...Do i have the power to raise the dead?

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rafmc1989 Author
rafmc1989 - - 577 comments

Haha, it seems a perfect timing then...

We'll be very careful with gameplay, dont worry. All in all, the mechanics of DBM remain (more money, but 4tpy now and later slowered recruitment/replenish to avoid stackspamming)

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Thorvaldo
Thorvaldo - - 689 comments

Please make the unit unkeep cheaper. I played your submod and everything was soo expensive. A militia spearmen of the Huns was like 350$ to recruit and like 290$ to maintain. Like whaaaat. How I'm supposed to garrison towns (towns that have crazy squalor problems cause of the dbm realistic population) when the unkeep is insane xD it's like "I can either garrison my towns or I can conquer more, but not the two things

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rafmc1989 Author
rafmc1989 - - 577 comments

I'll return soon on the cost balancing...
Generally, units will be expensive, and the upkeep around 1/3 of the cost, and recruitment turns higher (all to avoid stackspamming)...
but via the realistic population, the incomes will be boosted too and the squallor to be reduced for what is possible (the increased population causes more revolts, but it's ok for lands highly populated and far from the heartlands)... through the income sources and the 4tpy for longer playthrough, you'll manage to recruit/construct.

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Thorvaldo
Thorvaldo - - 689 comments

Cool!! Thanks ;)

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Description

Hi fans of De Bello Mundi!

After years of inactivity and members of the team who left due to RL, the mod development is alive again (a small team has gathered to work together)...

The mod has been heavily eited in its mechanics, and the new development will bring a new map (with unique campaign, removing the older ones), new factions, new units, graphics overhaul and other coding, scripting, texting changements... The mod focuses now more on the Roman Civil War (with a shadowing faction appearing when the imperialists/republicans start the hostilities).

Here in this pic, a sneak peak of the new roster of an added faction, the colonial Greek Polis (replacing Aksum): this faction brings together Syracuse, Pergamon, Bosphorus and Massilia (regular roster with local aor units to match the diversity of the faction)...

A first release is on sight, but still no precise date for a release... Hopefully should be relatively soon.

Lastly, in case someone is interested in this new modding project and wants to participate, please let us know and we'll promptly answer. Extra help is always helpful.

So, yep, when the first release approaches, we will provide further insights.

Cheers from the team!