The Rhûn Confederacy will use what we refere to as a 'tribal system' where the player can make each settlement a seat for either Balchoth, Khand or Haerhûn [Far East].
Each specialization is represented and made avilable trough a building, a court for chieftains and kings and their soldiers, with either two or three levels of upgrade, contributing bonuses and some uniqe units.
We will not spoil much more about it, the rest will come when we make a proper and full preview of the Rhûn Confederacy, but we present you to the elite of Balchoth's three special units here and now:
The Balchoth Sicans are proud infantrymen with fierce battle cries, the very same horrible and frightening shouts that earned their kindred their name in the West.
Their medium armours make them less suitable to hold a line against heavier opponents, but their role and joy is truly in powerful assults. Into the fray each of these warriors carry a two-handed sica that can pierce enemy armours, and cut shields into two.
Unit created by Earl of Memory.