From the creators of Firestorm OVer Kronus... Dawn Of Warhammer 40k 2: Warpstorm Over Aurelia 1.0.0 for Retribution Mod Leads: Horusheretic and Mirage Knight What this mod is about: the mod aims to bring new units and game play style to DoW2. while we aim to use the codex as a good guideline to base our mod upon, unlike FoK we wont be exactly TT like. If you've played Dow40k: FoK then there's not much we need to tell you Minor Summary - Bring squad sizes in line with codex but keeping them manageable with regard to pathing and such. - Bring weapon ranges, rates of fire, and damage inline with codex while keeping in mind this is an RTS here. - Bring unit HP, armour types, and movement rates in line with codex while, again, keeping in mind this is an RTS.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Necron update
embed
share
view previous next
 
Post comment Comments
Sanguinius
Sanguinius Nov 20 2011, 2:08pm says:

Horus is BACK!!! Awesome work, very nice details.

+3 votes     reply to comment
Hollownerox
Hollownerox Nov 20 2011, 2:13pm says:

Are you going to include new codex units like the Lychguard and the praetorian? Just curious since it would actually put more variety in the Necron builds.

+3 votes     reply to comment
ChadaFACE
ChadaFACE Nov 20 2011, 10:31pm says:

green lungs,jeez mustve been taking in way too many Lho sticks

+1 vote     reply to comment
HorusHeretic Author
HorusHeretic Nov 22 2011, 9:24pm replied:

glow is going to be team colurable or somethng like that.

+1 vote   reply to comment
The-Light
The-Light Nov 21 2011, 5:38am says:

If the Necrons auto repair themselves, then sparcling would fit. But battlemarks fit too.

However it all depends on how far they repair themselves, to woring conddition or to brand new.

I'd say ask some necron fans about this.

+1 vote     reply to comment
kazarr
kazarr Nov 22 2011, 4:42pm says:

I myself would be more of a fan of battle-damaged. Or maybe only make models that just stood up from being killed have battle damage? I bet that would involve some difficult coding though.

+1 vote     reply to comment
HorusHeretic Author
HorusHeretic Nov 22 2011, 9:23pm replied:

vehicles have a look based on damaged state, like wrecks etc. Should be possible to code into the model.

+1 vote   reply to comment
_Danny_Phantom_
_Danny_Phantom_ Jan 31 2012, 2:27pm says:

Здесь есть русификатор к этой модификации всем русским сюда.

Wh40000.ucoz.net

There is a russification for this modification, all the Russian here.

Wh40000.ucoz.net

+1 vote     reply to comment
Guest
Guest Feb 7 2013, 12:28pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Glows/ damage is tempory and may be scrapped depending on how it looks ingame. Ancient and battle damage or brand spanking repaired. Its hard to choose.

Image Details
Type
Other
Date
Nov 20th, 2011
Size
640×480
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only