Das Roboss is a 3 map series of single player goodness
for Half-Life 2. I made a number of HL1 single player
maps and I've been itching to make a good HL2 set.
DR is difficult. After my last release "Infinite Rift"
I got a lot of feedback saying it was too easy. I didn't
want to make that mistake again. If you don't want to be
frustrated you will probably like Easy mode. If you want
a real challenge try out Hard.
TITLE : Das Roboss
BSP FILES : drob1.bsp drob2.bsp drob3.bsp
GAME TYPE : single player
GAME : Half-Life 2
AUTHOR : Tylak
EMAIL : tylak@tylak.com
WEBSITE : Tylak.com
DATE : Feb 8, 2005
BUILD TIME : 2 months
COMPILE TIME : all maps - 2 hours
EDITOR USED : Hammer
PREVIOUS MAPS:
Half-Life Single Player
- Total Evasion, Rescue 9-1-FREEMAN, Infinite Rift
Half-Life Multiplayer
- numerous FireArms maps
- Hostile Planet (hplanet) for Sven-Coop
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STORY
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Combine forces are in the process of constructing a
ginormous robot in an abandoned government fallout
shelter outside City 17. The robot, codenamed "Das
Roboss", is the most destructive combine creation
yet. It makes Striders look like daddy long-legs.
Your mission is to infiltrate the occupied bunker
and find Das Roboss. If you can destroy, steal, or
otherwise remove the robot from Combine hands you
will be doing City 17 and the world a great service.
*** Good Luck! ***
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INSTALLATION
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Drop dasroboss folder into your source mods folder. Restart steam.
Enjoy the game!
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ISSUES & CONCERNS
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These are some bugs/issues that came up during beta testing
!!! WARNING : SPOILERS !!! DON'T READ UNLESS YOU DON'T CARE
- The main courtyard in the first map (drob1) can kill your
framerate if there are too many antlions on screen. All of
them are set to fade on death, but they only seem to do that
when they're off camera. So depending on how you take on this
section you may drop a bit and I apologize in advance. In
general you should get good frames throughout the set b/c I'm
using a mid-range machine for construction.
- In drob2 when you use the gravity gun to grab batteries of
the main charger, sometimes they don't release right away.
I was unable to make this any smoother and still retain the same
functionality. If you have a hard time, just keep tapping you
secondary fire and approach from different angles.
- When you're riding the robot in the final level there are
a number of ways you can halt the robot's progress. The most
common way to do this is by touching a wall while using a mounted
gun. This will simply stop the robot from moving forward. The
only fix I know for this is to give the robot crushing damage....
but that just wouldn't be fair now would it?
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CREDITS
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Thanks to Valve for getting HL2 out the door. Its truly a
gift for the mod community. I'm not crazy about steam though.
I've had problems where I couldn't edit my maps because my
internet connection was down.
Thanks to my beta testers as well:
Martinloki
MSandt
Loel Phelps
Scott Maclean
Thanks to The Snark Pit! which mysteriously went offline
right in the middle of beta testing. I apologize to everyone
there who helped me test but did not appear in the credits.
The site went down before I could collect names and beta reports.
That really sucked. But I'm hoping it will be back up sometime
so I can submit Das Roboss for review!!!
Snarkpit.com - where hath ye gone?
I want to say thanks to all my friends at 2015.
I enjoyed my time there so much and I hope to me up with
some of you guys again in the future.
Also....
THANK YOU FOR PLAYING!
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COPYRIGHT INFO
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Half-Life and all its original media are copyrights of
Valve software.
Level construction by Tyler Munden.
You MAY freely distribute Das Roboss electronically as long
as you keep the original zip file intact and do not edit
anything including this readme doc.
You MAY not buy/sell or commercially distribute this expansion
without written permission from me - Tyler Munden
tylak@tylak.com
Tylak.com
Tyler Munden - 2005
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