This mod is a rabbit hole of modifications to Red Wars 1.6. I have picked up from where the original creator left off. The mod this was based off "The Parabellum" but I have taken it upon myself to remove all copyrighted assets, and content people didn't wish to be used (if anything still remains, let me know it isn't intentional).*
Aside from all of the above, and assuming that the same issues won't come up this far down the line, I present to you Das Parabellum, a modification for Mount & Blade Warband that takes place during the start of the 20th Century. Calradia is about to break out into all out total-war, and so you begin your adventure.
Everything from Red Wars 1.6*
WWI-era Calradia
WWI-era Weapons, Armour and Units
Semi-original sound assets
All new menu retextures
& more!
Development: I am in need of help in a few areas, firstly, scripts. and how to add/remove them from a module without source to build from, only editable .txt files. Other areas would be trying to fix the tanks, and make them semi-playable. Currently they *did* work, but required anti-tank spam. They also had a tendency to spawn in the sky, which the AI couldn't shoot at. Aircraft were also present, but these are beyond repair, it's too hacky and looks awful.
Credits: Finding the original asset creators, and figuring out exactly what was causing the disputes between developers over this. I have removed all* the copyrighted assets myself, but regardless of how "dead" the mod may have been, or how inactive the asset makers are it's still respectful to give credit to those whose work has been used. On this front I am pleading innocent until proven guilty, because the assets that were argued over are untouched as I haven't worked on replacing equipment/armour yet.
Das Parabellum v0 9a, early release from last year:) glitches: ahahahahaha yeah quite a few
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I wonder if this mod is still being worked on, if so this mod has great potential, I absolutely love this mod even with all the bugs, I hope if this mod is being worked on that you keep up the good work as it has great potential, if it isnt being worked on then thank you for your work so far as atleast it is playable
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Why the AI does not move, they stay still in the friendly castles and they do not besiege the enemy castles
this mod is great there is only a few minor errors
This is what prone shooting will look like in a real Parabellum mod from EldarFara : Drive.google.com
that's BE ain't it?
Yeah it is.
wow, does it have a beta version or somwthing?
Is this mod compatible with the Great War submod? Creator?