Dawn of War: Darkness Within, a linear, story driven campaign mod for Dark Crusade. This is a conglomeration campaign, using and relying on both Compiler’s Inquisition Daemonhunt and KRMZ’s Witch Hunters mods.
ingame inlay pop-up displayed during mission objective progression.
-II-Evidence map.
How will this be implemented? Or is it apart of a cutscene?
this are pop-up inlay in the mainscreen triggered by scar (see image description ); this allow us to display any graphical content in-game during either interective gameplay or Non-interactive cutscene. In fact lots of our cutscene have some level of interactivity in them, mostly regarding player choice or unit behavior.
I made the choice of this display, an inquisition styled dataslate device, to maintain the whole GUI style across the whole game.
You can see an example of ingame usage at work here : Moddb.com