The Mage's Collective started as an organisation of Archmages from all races (Human , Orc , Elf) , after a small period of time , the mages started gathering
disciples. In a short while (3 years) every mage in the world had joined one of the Collective's schools around the world.
They were doing no disscrimination to magic and even those interested in Necromance had a place in the Collective. In fact
one of the main creators of the Collective was a Necromancer. Well , as we all know , nothing good ever lasts. In the following
years after the creation of the Collective's schools a mage tried to invoke a demon to the world in order to control him. The experiment failed
and resulted in the mage being controled by the demon. He was killed fast but not before the demon took the souls of a whole village.
After the incident was deal with , the not-magic parts of all races started doubting the Mage's powers. So some of the best warriors alive were chosen
to be trained into Anti-Magic combat by the Archmages in order to retain the races trust.
The problems started when the original Archmages began to die , all except the Necromancer. He was not strong enougth to keep the normal
races fear of magic in control. The races started training more and more Templars and soon The Mage's Collective became a nation controled
by Templars with the aid of the newly selected Archmages , mages selected by the Grand Templar himself. After several revolts of the mages aided by some
parts of the Templar army that wanted the freedom of mages , the Templars retreated to the part of world in witch the mages had no influence
and so the Warrior Guild was created.
A guild made of every man and women that had no relationship with a mages. The world was cut in two , a part in witch the mages ruled and a part in witch men
and women lived with fear of magic.T he Warrior Guild was ruled by the Grand Templar now turned the Emperor of normal people.

In the first part of the campaign , you will play as " Max Granger" a mage that lives in one of the villages in the Mage's Collective. He will be acompanied
by a friend Templar only known as Willian , one of the original rogue templars. He was Max's schools protector before the revolution and after that he remained
in the village as a guard and friend to our protagonist. Max will undergo a quest of most importance. He will try resolving an apparently an attack of bandits on
his village and he will unravel a mistery that will forever change the world of Zel'tur.

There will be 4 new factions , each with its own weak and strong points. The first two will be shown in the first part of the campaign and the last two will appear in
the second , third and last part of it. Each part is a campaign with one of the 4 factions.

Faction 1 = The Mage's Collective : First Part
Faction 2 = The Warrior's Guild : Second Part
Faction 3 = The Shades : Third Part
Faction 4 = The Troll Tribes : Last part ( this may sound...strange but in the second part there will be small hints of this faction's background and in the third
part they will be shown at their strongest)

This is my first campaign (not my first maps) so it might take a while or it might not...

Unfortunetly there are no new sounds / models for now. Maybe in the second part there will be , I don't know.

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gabi1234 Creator
gabi1234 - - 4 comments

Done everything with the Mage's Collective :) Will do some tests to see if everything is working all right and the melee map (demo of the mod) will come out next week :)

Reply Good karma+1 vote
gabi1234 Creator
gabi1234 - - 4 comments

Almost finished work on the Mage's Collective units / abbilities.
Next up : Buildings and Upgrades

Reply Good karma+1 vote
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