Combining the aura of Stonekeep with the critical thinking of Zork and the magic of Strife, Dark Realms is sure to cream any die hard Hexen fans with a sweet spot for puzzles and quests in a role playing environment. Set in a postapocalyptic world of complete devastation and scorched earth, you are, to your knowledge, the last human alive on this planet. Your mission, at first, is simple: avenge your species and obliterate the evil dudes! But, as you quickly learn, the MOD becomes far more involved and complex as you journey deeper into the heart of Dark Realms. This is no dungeon hack - it's a flat out revolution in the long obsolete Doom engine!

Curently, DR has 16 levels, divided into 3 hubs. It also has 3 different endings, depending on how you choose to play. Gameplay in this mod is open-ended and non-linear.

The end product will have 4 hubs. If possible, the 3 classes will be merged into one, who will bear all their weapons and then some (ideally as many as 40!). As the game progresses he would improve his four basic stats (Speed, Armour, Magic, Strength - after all, why complicate a simple and logical system? ;) But, by far the most ambitious dream of this project ... is to create an enormous battle scene of 1000's of enemies - half of them fighting against you, the other half your courageous army. This will require a lot of skill (both on your and my part), and sadly demands the kind of programming skills I currently lack. But it's that passion, that flickering flame that powers my engine, to continue to the best of my abilities.

However, that's not to say the current release of Dark Realms is lacklustre: there's plenty to find in this 10 meg blockbuster! 16 exciting levels; numerous alliances to make (or break); hard puzzles to solve that will surely change the way you think about how ACS can be run (without running to the aid of a source port for extra special effects); and a chilling epic music score written by yours truly. I guarantee it will put an angry smile on your face every time you fail to solve a puzzle, thus making it impossible to win, when you get the message, "FOOL! Your quest must be aborted" ;)

So, without further ado, I will stop talking and give my project the floor. Dark Realms: Critical Thinking In The Hexen World!

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Screenshot taken from JHexen (credits to Col. J.P.)
Blog RSS Feed Report abuse Latest News: 31 August 2007: There will be a 3.1 before a 4th hub

0 comments by Satanic_Spinach on Aug 31st, 2007

While playing the third hub again, I encountered a critical crash and so am compelled to investigate it to ensure the stability of the existing maps. I also have discovered several minor bugs, which accumulate and so must be addressed. Of course this will delay progress towards the new hub, but I've been giving it some thought and I do think some of the existing maps (especially the Ice Pits) could use a makeover. No release date yet, but the current goal is this coming December at the latest. In the meantime, feel free to drop me any advice you have either in terms of bug-fixing, map-refining, or whatever.

After 3.1, progress will resume on 4.0 as usual.

Downloads RSS Feed Latest Downloads
DRv3.0 Walkthrough

DRv3.0 Walkthrough

May 13, 2007 Other 0 comments

Stuck? Well, hopefully this walkthrough will be of some use. Based on the UHS format, it presents hints one by one, at the pace of the user. And because...

DARK REALMS v3.0 (latest release)

DARK REALMS v3.0 (latest release)

May 13, 2007 Full Version 2 comments

This release features the long-awaited new hub (the project's third), with 6 new levels, and many new puzzles and twists in the storyline. And, to revolutionize...

Dark Realms v2.3 (previous release)

Dark Realms v2.3 (previous release)

Dec 27, 2006 Full Version 0 comments

This release boasts the complete revolution of the Eaute's Hideout level, with a glorious new design that event allowed the birth of some new puzzles...

Post comment Comments
darkmessenger Jan 17 2010, 11:06am says:

Hi! Hey guys how can I set the mod's wad file to work with gzdoom?? I put this DRv3-0.wad into the folder of gzdoom but it doesn't recognize it. Furthermore I use ZDL3.1a for multiplayer and I want to set this mod or other mods for it too.

+2 votes     reply to comment
booman Oct 20 2009, 7:48pm says:

Try ZdoomGL
it works great with Doom, Doom II, Hexen, and Heretic!
You can play all 4 games with high resolution, mouse-look and ingame menu for options and controls. Very cool!

+1 vote     reply to comment
Capn_Nick Jul 8 2009, 6:07pm says:

Really great wad. The thing I like most is the mood it creates similar to one in Max Payne (your girl, parents, siblings and all your friends are dead and you are going to avenge them). At least it looks so on first two maps (hadn't got further yet).
I don't know if it's my inattention or bug in the script but I killed that cleric and "declared" victory, but there is no portal in the newly opened room with two death knights. Maybe I should do something else to make it appear?

+1 vote     reply to comment
krate32 Mar 29 2009, 12:06am says:

can you do anything about the rocks knocking me off the invisible bridges on the oscarian city map?

+1 vote     reply to comment
petrovakya Jan 8 2008, 9:36am says:

man, i have a problem in the underground.

ihave to put the two planets to activate teh portal.I place one on the right and then another apears but i cant put that on the left thing.

pd:nice mod, exellent storyline.

+1 vote     reply to comment
Satanic_Spinach Creator
Satanic_Spinach Jun 5 2007, 7:02pm says:

Hey guys, it's great that people are actually downloading this project! Hopefully you're playing it!!! XD

But, I must make a kind request: PLEASE report ANY suspicious behaviour that you experience in the maps. Chances are it may be an urgent bug that hinders proper progress to your victory. And trust me, everybody hates those.

Also, I've got a few new polls up on the Freewebs site. All input is appreciated and respeced.


+1 vote   reply to comment
booman May 3 2007, 3:02pm says:

I bet you can use dosbox to play hexen.
its free off the internet and it will play almost any dos game.

+1 vote     reply to comment
samtam99 May 1 2007, 7:14am says:

Hi. I've seen you're about to release the second hib of Dark Realms mod and I admit that news blew me away! Your mod sure is the most innovative i've ever seen for this kind of game and it'd be a true pleasure for me to betatest it for you. My e-mail is Thanks.

+1 vote     reply to comment
AcidGlow Apr 29 2007, 8:59am says:

Darn, it has to run on the old DOS format, huh? I only play Hexen and mods with Doomsday. I can't stand the dos pixels anymore. Oh well.
Good to see another mod for Hexen.

+1 vote     reply to comment
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Released Aug 31, 2007
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