Stuck? Well, hopefully this walkthrough will be of some use. Based on the UHS format, it presents hints one by one, at the pace of the user. And because...
Combining the aura of Stonekeep with the critical thinking of Zork and the magic of Strife, Dark Realms is sure to cream any die hard Hexen fans with a sweet spot for puzzles and quests in a role playing environment. Set in a postapocalyptic world of complete devastation and scorched earth, you are, to your knowledge, the last human alive on this planet. Your mission, at first, is simple: avenge your species and obliterate the evil dudes! But, as you quickly learn, the MOD becomes far more involved and complex as you journey deeper into the heart of Dark Realms. This is no dungeon hack - it's a flat out revolution in the long obsolete Doom engine!
Curently, DR has 16 levels, divided into 3 hubs. It also has 3 different endings, depending on how you choose to play. Gameplay in this mod is open-ended and non-linear.
The end product will have 4 hubs. If possible, the 3 classes will be merged into one, who will bear all their weapons and then some (ideally as many as 40!). As the game progresses he would improve his four basic stats (Speed, Armour, Magic, Strength - after all, why complicate a simple and logical system? ;) But, by far the most ambitious dream of this project ... is to create an enormous battle scene of 1000's of enemies - half of them fighting against you, the other half your courageous army. This will require a lot of skill (both on your and my part), and sadly demands the kind of programming skills I currently lack. But it's that passion, that flickering flame that powers my engine, to continue to the best of my abilities.
However, that's not to say the current release of Dark Realms is lacklustre: there's plenty to find in this 10 meg blockbuster! 16 exciting levels; numerous alliances to make (or break); hard puzzles to solve that will surely change the way you think about how ACS can be run (without running to the aid of a source port for extra special effects); and a chilling epic music score written by yours truly. I guarantee it will put an angry smile on your face every time you fail to solve a puzzle, thus making it impossible to win, when you get the message, "FOOL! Your quest must be aborted" ;)
So, without further ado, I will stop talking and give my project the floor. Dark Realms: Critical Thinking In The Hexen World!
While playing the third hub again, I encountered a critical crash and so am compelled to investigate it to ensure the stability of the existing maps. I also have discovered several minor bugs, which accumulate and so must be addressed. Of course this will delay progress towards the new hub, but I've been giving it some thought and I do think some of the existing maps (especially the Ice Pits) could use a makeover. No release date yet, but the current goal is this coming December at the latest. In the meantime, feel free to drop me any advice you have either in terms of bug-fixing, map-refining, or whatever.
After 3.1, progress will resume on 4.0 as usual.