DaggerXL is a Modern Daggerfall Engine Recreation for current Operating Systems and hardware – essentially it is a remake in the spirit of a port. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended. The game will make use of hardware acceleration providing higher resolutions, color depth, greatly improved visibility, better texture filtering, enhanced performance and more. In addition DaggerXL will support full modability, similar to more modern Elder Scrolls games, using custom tools.

Post news Report content RSS feed July 14, 2013 - Still Hammering Away…

This is a short post this time but I’m planning on having a blog post per week from here on out (or more when warranted), though some may be short and informal like this one.

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I originally promised an update this week. Unfortunately there isn’t a lot to tell, I’m still hammering away at the goal of completing the gameplay functionality for the Beta. I should make some good progress next week with the closed testing starting shortly afterwards – I already have enough testers lined up for this (see the previous blog post). My plan is to have a gameplay video up next week, showing the “Pure Mode” in action – showing things like proper NPC behavior, quests and so forth. :)

This is a short post this time but I’m planning on having a blog post per week from here on out (or more when warranted), though some may be short and informal like this one.

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