To mimic (and outright copy and paste (selectively) my thread):

What's a Curator?

Traditionally, a curator or keeper of a cultural heritage institution (e.g., gallery, museum, or archive) is a content specialist responsible for an institution's collections. from Wikipedia

Okay, but how do you have a game based around THAT?
Well, one player is the Curator, he takes care of the museum, spawns art and security measure and stuff like that, I've had some people compare being him like the sims or roller coaster tycoon. You build and you earn, simple as that.

Everyone else is a thief.

Their goal is to make as much money as possible by breaking into the museum and stealing the Curator's art, and then getting away with it and selling it.

Sounds interesting, What Can The Curator DO To Stop the Thieves?
Well, he can employ a variety of security measures to catch these thieves. A list:

  • Security Cameras
  • Pressure Plates
  • Laser Emitters
  • Laser Grids
  • Security Turrets
  • Security Guards

Okay, while we're on the subject of the Curator, what kind of art can he buy?
There's 3 Categories, Family, Enthusiast, and Collector.
Each type of art raises that groups happiness levels most. Families earn you the least money, but are easy to please and cheap to build for. Enthusiasts are a middle ground between Collectors and Families, and Collectors are rich bastards who earn you the most money, but are hardest to please and most expensive to build for.
It's normally a good idea to have a balance of the 3, but you can easily go a game focusing on one of the groups more than the others. If you want to be strategic about it, since the thieves can only hold 5 items max (more about thieves later), the many objects you would have if you were specializing in family art would give an advantage, since each piece of art they stole would be worth less.
On the flip side, if you focus on Collectors, you can have 3 or 4 major pieces and focus all your security around them.

Whew, that was alot. TL;DR, Short Version pl0x.
Curator builds art. That's all you really need to know. You'll figure out the rest as you play.

Okay, back to thieves, what can they do to avoid these security features? And on that note, how does detection work?
Okay, first, detection. Each thief has a detection bar. When it is full, the museum alarm goes off. Any thieves still in the museum after 15 (still calibrating that number) seconds will be arrested, and taken out of the game for 60 seconds.
Now, as for the thieves offense. Currently they've got:

  • Crowbar
  • Lockpick
  • Explosives
  • EMP
  • Grappling Hook

More will come.

The first 4 items are actually just that, Items that take up space in the thief's 5 slot inventory, they use them to break into the museum itself.
In addition to these items, the thieves have their own skills of observation, most security features can be avoided with knowledge of how to do so. Staying out of a camera's cone of view, for example, means you won't be detected by it. Not walking on a pressure plate means you won't trigger it. Granted, if the Curator is even smarter, he can arrange them so that you can go around one, but not the other. You just have to be smart about it.

God damn, that's alot. About this 5 slot inventory...
Ah yes, a thief's inventory is limited to 5 slots, so he cannot make off with everything at once. It also forces him to make a tradeoff between items and stolen goods to produce maximum potential profit.
Oh, and it takes you 5 (again, number pending) seconds to steal something. But that's no biggie, right?

Okay, well thieves have to buy all this stuff, right? Give it to me straight, how much starting cash do they have?
None. They have to scavenge "junk" scattered around the map to sell. It's not worth as much as that art you so desperately want, but it's a good start. (It also gives the Curator time to set up!)

Cool, when will it be done? Well, at least done enough for us to get a link?
How about right now?
SVN Only:

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Multiplayer Map

The second test museum made for Curator. It consists of a 9 (or so) room museum and a small junkyard.


grappleing hook is broke and if it wasn't i think it mmight of been more fun

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If I would want to make a map for this gamemode, what kind of extra entitys would I need to know about?

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Uhm... How am I supposed to try it if there is no map in SVN (revision 60).

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Levybreak Creator

The current test map has been uploaded to ModDB, cur_museum2.

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Cool idea.

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