This mod is based on YOU modificating stuff. I wanted to give it a hand since i knew basic pascal and there is a quake 2 conversion to it.(You may find it here Sulaco.co.za ) The mod yet can modify Starting health, maximum health, weapons damage, about the health, you may choose to add a random quantity that you set, changing start weapon, start with a quad damage, the death obituary...
And if to satrt with the 3sec invulnerability, and it is also planned to have a hook.
Modify your DM experience of quake 2 out of custom settings. It will use an external program to generate default settings and other program to modify default values.

For example:
For version 1.3:
Railgun damage ain't enough? Make it go higher, i mean, 900.
Too many people are waiting people to spawn and not let them kill at all. I'll set up the 3sec invulnerability on. Start health, how about 700? Or.. let's allow people to start with a quad.

I'll ban some weapon, by setting it's damage to 0.

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0 comments by Darkzard on Jun 6th, 2009 digg this super bookmark


It's been a while since I last posted news.

The issue is that it looks noone cares about the mod pretty much, and there may be bugs and stuff and all of that, and probably the programs have bugs.

Well, Probably i'm abandoing the project since there's almost null activity here. So, if you're interested in continuing CTM mod (Pascal programmers only, sorry C & C++), or for some reason want me to continue it, contact me with a PM.

I hope nothing. Just some attention to the mod.

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v1.4.1 DLL only.

v1.4.1 DLL only.

Apr 09, 2009 Patch 0 comments

Update with only the DLL for users not having to worry about re-downloading everything. This one doesn't have any instructions on install. It's copy from...

1.4.1

1.4.1

Apr 09, 2009 Full Version 0 comments

update. See news for detail"z". Full install. Users of 4.0 worry not about re-downloading the whole thing. That's the zip with the DLL for. Instructions...

Comments
peewee_RotA
peewee_RotA Jan 8 2009, 6:00am says:

What are the chances that someone can start a Quake2 Scripting Language project?

I could help, I just couldn't be lead or anything.

The concept is quite simple. You create an interpreter (which is the extremely hard part) and then make entry points that expose sections of the code to the scripting language.

+1 vote     reply to comment
Darkzard
Darkzard Jan 8 2009, 10:37am replied:

It is hard. Myself, i can't, however there are lots of skileld programmers that can. I guess that they can use a cpp compiler and modify it for using it as an interpreter for quake2 scripts you mention.

+1 vote     reply to comment
peewee_RotA
peewee_RotA Jan 10 2009, 8:02pm replied:

I've been looking into this and python seems to be the best bet, so I'm playing with it now. I'll update with progress if there is any.

+1 vote     reply to comment
Darkzard
Darkzard Jan 10 2009, 11:06pm replied:

You should try lua, if python doesn't work.

+1 vote     reply to comment
peewee_RotA
peewee_RotA Jan 18 2009, 7:17am replied:

YAY thanks. I've got LUA integrated, now I just have to add in some useful callbacks.

I'll update more once I've made some relevant changes.

+1 vote     reply to comment
General666
General666 Jan 5 2009, 8:17pm says:

I agree quake will never die

+1 vote     reply to comment
Erikurr
Erikurr Jan 5 2009, 3:03pm says:

I probably wont use it mutch, but creds for the creative idea, keep up the good work :)

+1 vote     reply to comment
KOYK_GR
KOYK_GR Dec 24 2008, 6:18pm says:

dont stop that man!quake will live for ever.dont stop dont stop

+1 vote     reply to comment
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Platform
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Quake 2
Developed By
Darkzard
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Released Jan 6, 2009
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First Person Shooter
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Sci-Fi
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