Summary
Hello everyone and Happy 12th Crysis Anniversary!
We come to you today with a surprise announcement: the upcoming release of the most feature complete Crysis Co-op build ever. As many of you have noticed our previous release was very much a proof-of-concept, since then we have revised our approach, started fresh and achieved the most ambitious and technically complex Crysis mod ever.
Supported Campaigns
One of the most exciting aspects of this latest release is that it is accompanied by the entire Crysis campaign, but if that wasn’t enough we have done what was previously considered impossible by the modding community and supported the Crysis Warhead campaign too.
Getting Warhead levels and features to work in Crysis Wars was no small feat and to get it to work in multiplayer was an even bigger challenge. We have had to put in a lot of painstaking work to replicate behaviour and mechanics for the special alien types, such as the shielded troopers, the bombers as well as the train and more.
However, we are yet to request approval from Crytek to release the Warhead campaign.
Finally, in this iteration, instead of trying to make things multiplayer-compatible using brute force to work-around issues, we have concentrated on fixing the root causes of problems, which ensures a more stable and consistent gameplay experience that provides near full parity with the singleplayer game. Subsequently, most custom maps will be playable with minor, or no changes at all.
This will also be the first version of the mod to feature a cooperative game rules feature set. Dead players can now be revived by a defibrillator, which all players are given as standard equipment. If all players are defeated, the mission will fail and the level will restart. Of course the truly hardcore can disable the defibrillator if they so choose.
We have also implemented run-time “dataset” changing, allowing for Crysis, Crysis Wars or Crysis Warhead configuration to be activated on-demand depending on the level setup, which allows weapons, vehicles and AI to be balanced properly for each game’s configuration- in addition, we added a “compatibility mode” that works with Crysis Warhead data, including the improved particle effects, sounds and scripts.
Additionally in this version you can select which character to play as through the campaign. While this has no story implications we think it’s a nice touch and gives players more control over their experience.
As many Crysis fans know one of the saddest days in the community was back in 2014 when the GameSpy servers were shut down which rendered Crysis multiplayer unplayable.
We know that the GameSpy shutdown caused a lot of headache and created a technical barrier for entry to playing the old version of Crysis Co-op. For this reason we set out to replace the GameSpy implementation with Steam instead, including support for the Steam master server, so that you no longer have to connect to servers through direct IP addresses and removing the necessity of using VPN software.
However, all of this means that owning a legal copy of Crysis Warhead (includes Crysis Wars) on Steam is required to play Crysis Co-op, but we believe this decision will increase the likelihood of us receiving Crytek’s approval to release the Crysis Warhead campaign, given ownership of the game is required to play.
We have converted most of the essential Lua entities to C++ with full network synchronisation support, allowing level designers to use entities that previously caused network errors, or did not behave properly, in their multiplayer levels.
We also implemented more advanced network synchronisation for certain Flowgraph nodes, which will allow level designers more freedom when creating Flowgraphs for multiplayer use, allowing server-side Flowgraphs to be in control of the level’s general state- with broadcasting of these Flowgraph-triggered events to clients even after they have been initially triggered, ensuring players have a consistent experience- even if they join the game after it has already started.
We are targeting a December release for the Crysis Campaign. Though as you well know we already dedicate what little precious free-time we have to this project and that release window could change.
Yours cooperatively,
Fudsine & RaZoR-FIN
Awesome! Can't wait to play this with my friends! 😻
наконец-то!!! я тоже не против поиграть с друзьями
Sounds great, hope it will work with the GoG version too!
It won't. Did you not read this: "all of this means that owning a legal copy of Crysis Warhead (includes Crysis Wars) on Steam is required to play Crysis Co-op"
Maybe in the future it will.
No, it won't as these ******* developers integrated the Steam SDK a.k.a. Steamworks into the mod for the multiplayer functionality. It ******* requires Steam AND ownership of the game on Steam.
The only way to support the GOG, Origin, or disc-based versions of the game would be to remove Steamworks which would eliminate Internet multiplayer.
That's sad.
JD2, please show respect wtf!!!!!!!
better something than nothing
Steam exclusivity might not necessarily be true. I might be wrong here, but the devs could just be using the steam SDK as a neat way for steam users to connect to games, the same way hamachi or tunngle would do it. This does not necessarily make it steam exclusive (again, i might be wrong).
In one of the images, there is the in-game server browser, showing a button that says "Connect-IP", which could mean that the mod will have regular ip connection abilities.
And i hope some day this wil work with crysis 2 :)
OMG, how long I need to wait for it?, around 10 years and I still a live :P
wait for December, then they will say everything
This is amazing mod! Looking forward to play it with my crew!
But I have a question. How are you gonna deal with situations when Nomad is stuck in a vehicle and can't exit it? Like the level after Exodus (dont remember the name) where Nomad is flying a VTOL. For example if 3 people are playing is everyone going to have his personal VTOL or we will be in one but on different seats?
ascension
Yes thanks
probably multiple vtols? or they will cut it, i hope not
Every player gets their own VTOL to pilot on Ascension.
as i thought, i was wondering how to make that work, like what happens when someone dies with the vtol
Amazing news!
Congratulations on your Achievements, especially because you have proven that it is not impossible!
Can't wait to play it, it sounds like it has matured into a solid Coop Experience.
I am not sure if I get the scope of the work involved in this, but I am pretty sure it was massive :D
very good
Amazing work, thanks for your effort guys, every Crysis fan has been waiti g for this.
"all of this means that owning a legal copy of Crysis Warhead (includes Crysis Wars) on Steam is required to play Crysis Co-op"
Way to sh*t on all the paying customers who bought the game on retail disc, on Origin, and on GOG. F*ck off with this Steam exclusive bullsh*t.
i wasn't expecting this!
Fudsine, my friend, I'm so happy this is still being worked on. This is outstanding and ingenious work. MY CONGRATULATIONS!!!!
is it necessary to buy the original crysis warhead for the game coop (Wars)
You need Crysis Wars to play the mod. You get Crysis Wars free with the steam version of Crysis Warhead.
Any plans on this supporting the GOG version?
(buried)
Hell no, as these ******* developers integrated the Steam SDK a.k.a. Steamworks into the mod. It ******* requires Steam AND ownership of the game on Steam.
The only way to support the GOG, Origin, or disc-based versions of the game would be to remove Steamworks.
I wasn't asking you...
that is if I have an original copy of steam crysis I need to buy dlc
i wonder if the music system is going to work
I own the retail disk with Crysis Warhead. I don't want to buy it again on Steam. I guess it doesn't make any difference, since the Steam version has no differences with the disk version, you can still play and even join the servers with IP address, the license protection has anyways turned into a pumpkin when GameSpy servers died.
"I guess it doesn't make any difference, since the Steam version has no differences with the disk version, you can still play and even join the servers with IP address"
You don't understand what these mod developers did. They integrated the Steam SDK, a.k.a Steamworks, into the game to perform the multiplayer functionality. That includes Steam authenticating players before they can join a server. The only way you will get the mod (legally) and be able to actually play it is if you own Crysis Warhead on Steam.
You're overestimating the ability of Crysis Wars for any integration as such. You can still join servers using IP address in any condition.
Heh, crysis coop in 2019. Coop is kinda boring, even it is okay. I wish i could play crysis 1 multiplayer, it wasn't bad, but needed more content, or scale. I it was pretty epic like bf2, with nukes tho. But it is hard to mod multiplayer, if game is already dead and noone would play it. Or player base is not that large, i wish there was more multiplayer mods, which would be active..
i think it will be quite a lot of players, the trailer on youtube is getting a lot of views
Crytek shut down its master server for multiplayer game. So it's impossible now without special multiplayer mods, which restore that functionality. But that means the game is dead.
There is group on Discord that plays MP matches every weekend sometimes during thr week.
I'd like to join, can you give me an invite, please?
GoG compatibility please!
Guys, I offered you my help a year ago. I would have and still would give you my warhead aliens. They all work. I would like to work with you together or at least get in contact.
что с твоим модом? выйдет в 2020 ?
Yeaaaah!!!
when will be released?
Idc when it will happen, i just want it worikng good. They said december as i remember
Do we know anything from Crytek's approval yet? I'm looking forward to play this with friends.
AAnd nothing. It's sad.
Really hoping this project isn't dead :/
Mod is dead. Crytek killed it.