Promode comes from a quote by John Carmack, the man behind the Quake series, asking for improved gameplays for competitive play. Challenge Promode Arena (CPMA) is our design for a fast-paced, competitive deathmatch game that combines the best parts of all the Quake games into a game that is deep and rewarding, giving back to players the more they play it. Promode is about combining exciting movement, well-balanced and deadly weaponry with deep strategy and a range of styles that allows each player to be as individual as they can, we want each player to reach their own potential and never be limited by the game. (c) iX, 2006

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