Promode comes from a quote by John Carmack, the man behind the Quake series, asking for improved gameplays for competitive play. Challenge Promode Arena (CPMA) is our design for a fast-paced, competitive deathmatch game that combines the best parts of all the Quake games into a game that is deep and rewarding, giving back to players the more they play it. Promode is about combining exciting movement, well-balanced and deadly weaponry with deep strategy and a range of styles that allows each player to be as individual as they can, we want each player to reach their own potential and never be limited by the game. (c) iX, 2006

Description

Challenge ProMode Arena is a fast, competition oriented game and currently the most widely used Quake 3 mod under active development. CPMA adds a range of features to improve Vanilla Quake 3 as well as our own breed of gameplay that is being continuously tweaked and evolved. Features include MultiView Demos, MultiArena, vastly improved netcode, http downloading and tons of bugfixes. We are currently working towards creating our own Creative Commons licensed assets in order to release CPMA as a free, standalone game.

Preview
Challenge ProMode Arena 1.48 (nomaps)
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