Covert Forces is a "light" realism mod for Unreal Tournament. What does this mean? That you can run around with real world guns, but not worry about slowing down, or stamina, or other silly things.
You start with either MK23 & MP5SD or M9 & M1Thompson. Every item replaced.
You start with only the M1911a1. Every item replaced.
In Covert Forces firearms are capable of penetrating through objects (players, walls or otherwise) or may ricochet when striking an object at a shallow angle. The damage dealt by each shot depends on how far the shot has penetrated and whether it has ricochetted.
Recoil is simulated in two ways, first when firing a weapon your aim will be forced upwards after each shot (by how far depends on the power of the gun in use) and secondly sustained fire will reduce the accuracy.
There are three damage locations on the player, the head (damage to which is tripled), the body (normal damage) and the legs (normal damage but being hit in the legs momentarily slows you down).
A silenced weapon can only be heard firing by the person using it, all other weapon noises, such as reloading, can be heard as normal.
All firearms have a specific magazine capacity and must be reloaded when this is empty (use the preferences menu to bind a key for reloading). When you reload a firearm the first round is chambered, so if we had a ten round magazine there'd nine rounds left in the magazine plus the one in the chamber. If you reload again, an additional round is placed in the magazine to bring it up to maximum capacity again.
It's suggested you install WoRM (Weapon/object Replacement Mutator) to allow you to pick and choose the weapons you wish to play with from the extensive selection.
:de: Sub-Machine Guns
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This is older versions of the covert forces mutator, the older versions possesses a few weapons that aren't featured in Covert Forces like the barret...
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