Covert Forces is a "light" realism mod for Unreal Tournament. What does this mean? That you can run around with real world guns, but not worry about slowing down, or stamina, or other silly things.

Game Types:

  • C4 Arnie: Recreate the classic fight scenes from various action films as armed with the M249 SAW you fight an endless supply of randomly equipped bots. The game ends when you hit the death limit (the frag limit).
  • C4 LMS: Allows you to play last man standing with Covert Forces weapons.


  • KaBar Melee: Gives the KaBar Knife.
  • C4 Mute:
  • You start with either MK23 & MP5SD or M9 & M1Thompson. Every item replaced.

  • C4 WW2 Mute:
  • You start with only the M1911a1. Every item replaced.

  • Suicide Match: Everyone starts off with a Kamikaze Vest.
  • C4 Loaded Mute: Removes all weapons and health from the map and you start with them all, along with a helmet and kevlar vest.
  • M67 - Hand Grenade: You start with five grenades.
  • C4 NVG: All players spawn with a pair of night vision goggles.
  • C4 Dark Match: Put your NVGs to good use as all players spawn with a pair of night vision goggles and most of the lights in the level have been disabled.

Weapon Physics:
In Covert Forces firearms are capable of penetrating through objects (players, walls or otherwise) or may ricochet when striking an object at a shallow angle. The damage dealt by each shot depends on how far the shot has penetrated and whether it has ricochetted.

Recoil is simulated in two ways, first when firing a weapon your aim will be forced upwards after each shot (by how far depends on the power of the gun in use) and secondly sustained fire will reduce the accuracy.

There are three damage locations on the player, the head (damage to which is tripled), the body (normal damage) and the legs (normal damage but being hit in the legs momentarily slows you down).

A silenced weapon can only be heard firing by the person using it, all other weapon noises, such as reloading, can be heard as normal.

All firearms have a specific magazine capacity and must be reloaded when this is empty (use the preferences menu to bind a key for reloading). When you reload a firearm the first round is chambered, so if we had a ten round magazine there'd nine rounds left in the magazine plus the one in the chamber. If you reload again, an additional round is placed in the magazine to bring it up to maximum capacity again.

Featured Weapons/Items:
It's suggested you install WoRM (Weapon/object Replacement Mutator) to allow you to pick and choose the weapons you wish to play with from the extensive selection.
[list]:de: Melee

  • Ka-Bar: USMC combat knife
  • :de: Pistols

  • CA 3800: Custom 1911 by Casull Arms
  • CZ-52: Czech military issue handgun
  • Desert Eagle: Infamous Israeli high powered handgun
  • Five-seveN: FN's high tech handgun
  • Glock 17: Popular Austrian pistol
  • M9: Beretta M9, standard sidearm for the US Army
  • M9SD: Silenced M9
  • M1911a1: Classic US military handgun
  • MK23: H&K military handgun
  • MK23SD: Silenced MK23
  • :de: Sub-Machine Guns

  • M1 Thompson: Early military SMG
  • MAC10: Compact SMG
  • MP5A5: H&K's famous SMG
  • MP5K: Compact version of the MP5
  • MP5SD: Silenced version of the widely used SMG by H&K
  • P90: Powerful SMG by FN
  • TMPSD: Silenced Steyr TMP
  • :de: Rifles

  • AK5: Modified Swedish version of the FN FNC assault rifle
  • AK47: Former Russian military assault rifle
  • AKMSU: Silenced carbine AK47
  • Aug: Bullpup assault rifle by Steyr
  • Browning Automatic Rifle: Long serving US light machine gun
  • CETME: Spanish assault rifle, precursor to the H&K G3
  • Dragunov SVD: Russian sniper rifle
  • G3: H&K assault rifle, deriative of the CETME
  • G36c: Carbine H&K assault rifle
  • G36k: H&K assault rifle
  • FAL: Widely used assault rifle made by FN
  • M1aSD: Silenced sniper version of M14
  • M1 Garand: US military rifle
  • M4: Carbine M16a2
  • M14: US military rifle
  • M16a2: Standard US army assault rifle
  • Image RSS Feed Latest Screens
    M16 M203
    Blog RSS Feed Report abuse Latest News: Covert Forces v1.0

    6 comments by Darkness on Apr 6th, 2003


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    C4 alphas and old betas

    C4 alphas and old betas

    Nov 2, 2013 Full Version 0 comments

    This is older versions of the covert forces mutator, the older versions possesses a few weapons that aren't featured in Covert Forces like the barret...

    Covert Forces v1 (RAW)

    Covert Forces v1 (RAW)

    Jul 8, 2005 Full Version 8 comments

    Covert Forces (C4) v1, Non-Umod version.

    Post comment Comments  (0 - 10 of 22)
    Guest Jul 29 2013, 5:08pm says:

    This comment is currently awaiting admin approval, join now to view.

    Jerkakame Nov 4 2012, 7:06pm says:

    Where the hell is v4?

    +1 vote     reply to comment
    Muffinz Sep 14 2009, 8:04am says:

    How do you take off the stupid "crosshair moves up when i shoot" thingy? its anoying! i want the damn crosshait to stay centered when i shoot! not frickin move up! it would be allright if it just moves up and then comes back to the middle, but its doesnt so! boooo! good mod ruined!

    +2 votes     reply to comment
    MysteriousShadow Dec 16 2011, 11:26am replied:

    I agree with Jerkakame, this mod is supposed to be realistic.

    +1 vote     reply to comment
    Blade_Sword Nov 2 2013, 4:17am replied:

    light realism means something with very little realism. It's just real weapons without much things around aside of recoil and reloads

    +1 vote     reply to comment
    Jerkakame Nov 11 2009, 4:07pm replied:

    Its better that way, if you keep shooting at the target, and then stop. It stays there, if it should have done like you said, the crosshair would end up looking down on the floor, like the machinegun in quake 2.

    +2 votes     reply to comment
    L3d Oct 26 2012, 4:31pm replied:

    just use stuffswaper or worm to get all the good stuff :)

    +1 vote     reply to comment
    mastachiefs4 Sep 9 2009, 6:35pm says:

    awesome mod.Night Vision Goggles mode is SCARY!

    +1 vote     reply to comment
    PinkXan Mar 1 2011, 3:18pm replied:

    try that in a zombie co-op match....

    sadly that doesn't work :'(

    +1 vote     reply to comment
    Blade_Sword May 26 2008, 8:30pm says:

    I used these weapons from the mutator with Stuffswapper, this mutator work better than WORM in some facts, and this mutator has a randomizer that allows us to use multiple weapons at the same placement.
    The defaults of the mutator are the mutator is unfinished and we must use an other mutator to place weapons ...
    I think this good mutator can have more explosives, we have only the m203 from the M16, the Steyr aug can't snipe ...
    The weapons have good models, the work properly and they are easy to use. I regreat the fact we have a lot of handguns and assault rifles and the other kind of weapons are in little number only.
    I won't suggest anything because the mod development is stopped.
    It's a good mod and combined with other realitic weapons from stingray, agent x, combat zone and maybe nights edge.
    I use the Stuffswapper mutator to use them that makes the game fun and with most features I want.

    I hope the combine a lot of realistic weapon for an UT game :)

    +1 vote     reply to comment
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    Released Mar 18, 2006
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