Covert Forces is a "light" realism mod for Unreal Tournament. What does this mean? That you can run around with real world guns, but not worry about slowing down, or stamina, or other silly things.
Game Types:
Mutators:
You start with either MK23 & MP5SD or M9 & M1Thompson. Every item replaced.
You start with only the M1911a1. Every item replaced.
Weapon Physics:
In Covert Forces firearms are capable of penetrating through objects (players, walls or otherwise) or may ricochet when striking an object at a shallow angle. The damage dealt by each shot depends on how far the shot has penetrated and whether it has ricochetted.
Recoil is simulated in two ways, first when firing a weapon your aim will be forced upwards after each shot (by how far depends on the power of the gun in use) and secondly sustained fire will reduce the accuracy.
There are three damage locations on the player, the head (damage to which is tripled), the body (normal damage) and the legs (normal damage but being hit in the legs momentarily slows you down).
A silenced weapon can only be heard firing by the person using it, all other weapon noises, such as reloading, can be heard as normal.
All firearms have a specific magazine capacity and must be reloaded when this is empty (use the preferences menu to bind a key for reloading). When you reload a firearm the first round is chambered, so if we had a ten round magazine there'd nine rounds left in the magazine plus the one in the chamber. If you reload again, an additional round is placed in the magazine to bring it up to maximum capacity again.
Featured Weapons/Items:
It's suggested you install WoRM (Weapon/object Replacement Mutator) to allow you to pick and choose the weapons you wish to play with from the extensive selection.
[list]:de: Melee
:de: Pistols
:de: Sub-Machine Guns
:de: Rifles
Reviews:
Modsquad
Non-UMOD Mirrors: 7 Mbs
3D Downloads
Alternative Mirror
This is older versions of the covert forces mutator, the older versions possesses a few weapons that aren't featured in Covert Forces like the barret...
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Where the hell is v4?
It's in the alphas and betas archives.
Version 1 was the final, but the others were older versions and contain some unique weapons on their own
How do you take off the stupid "crosshair moves up when i shoot" thingy? its anoying! i want the damn crosshait to stay centered when i shoot! not frickin move up! it would be allright if it just moves up and then comes back to the middle, but its doesnt so! boooo! good mod ruined!
you can use stuffswaper or worm to replace ut weapons with c4 or any mutators weapons and such
I agree with Jerkakame, this mod is supposed to be realistic.
light realism means something with very little realism. It's just real weapons without much things around aside of recoil and reloads
Its better that way, if you keep shooting at the target, and then stop. It stays there, if it should have done like you said, the crosshair would end up looking down on the floor, like the machinegun in quake 2.
just use stuffswaper or worm to get all the good stuff :)
awesome mod.Night Vision Goggles mode is SCARY!
try that in a zombie co-op match....
sadly that doesn't work :'(