Counter-Strike: Source - Redesign
First Person ShooterIn dieser Modifikation geht es darum alle Ressourcen und Texturen in Counter-Strike: Source neu und in HD zu Designen.
The main purpose of this modification is to make Counter-Strike: Source look like Counter-Strike 1.6. Which means that right Counter-Strike: Source will look like Counter-Strike 1.6 using all the old graphics, sounds and models such as the map props, weapons, player models and so on. If what we have just stated still is a bit confusing to you then basically what we are doing is making a port version of Counter-Strike: Source, like Valve Software did with Half-Life. Remember Half-Life: Source? This Counter-Strike will be just like that.
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In dieser Modifikation geht es darum alle Ressourcen und Texturen in Counter-Strike: Source neu und in HD zu Designen.
Fixes and changes some things. Every change is on the notepad. Contains navigation mesh and cubemaps. Enjoy :D.
Well, basically just Post-Apocalyptic Skins/ Sprites/ GUI/ Sounds pack for CS:S will include replacement for all weapons. Mod is in active devopment...
updating the game to look better in these modern times. The best way to experience Counter-Strike: Source
Hi, and welcome on my Moddb Site of my CS:S / Gmod Stargate Maps. My realname is Dustin Banduch and in Steam: (SASU) [Adm] Dr. McKay. I'am 23 Years old...
This page is gonna have CS:S style maps made by me ( Luigi ) maybe ones shitty others not so shitty
[已完成] 这个模组用CS2的武器替换了所有的CSS武器. This mod replaced all the weapons in CSS with CS2's.
Replaced all weapons with more unique ones. Increased overall damage.
A Counter-Strike: Source mod based on simplicity. Graphics are boosted up, most sounds are replaced, weapons are retextured, but WITHOUT damaging the...
The primary objective of CSPromod is to further the progress of E-Sports and to improve as much as we can the playing, spectating, and broadcasting of...
ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending...