Counter-Strike Doom Version 3 (2013)
Full Version 15 commentsThis mod includes almost every weapon from CS:Condition Zero. It also includes 3 mod expansions, some custom levels, a buy menu, optional human enemies...
A Counter-Strike Mod for Doom, based on Condition zero. It includes almost all weapons, a buy nemu, some custom maps and several other features...
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This mod includes almost every weapon from CS:Condition Zero. It also includes 3 mod expansions, some custom levels, a buy menu, optional human enemies...
This mod was made back in 2014, as an expansion of Counter-Strike Doom 3, another mod by AlphaEnt. Due to some requests, and to celebrate my 10 years...
This download is optional and it requires another link to work properly. It only includes the high resolution weapons for the mod.
Nice mod man
Very cool mod!
Is there any map add-on to play in deathmatch?
I've did one for csdmo, so that may work, i guess =P
what cheat for money?
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slow down the movement and make a multiplayer out of it this will help
I was think of that. But TBH, this mod, is like 2 years old and i'm currently working on a fourth version, featuring Global offensive weapons and native multiplayer compatibility.
Maybe I can make another standalone version for that, but it's quite the work, such obsolete coding =P
Why there are like one bilion of loose files? Why not just including everything in a single .pk3? Nothing works, and I have no idea of how to many anything here work at all.
It's a mod i've made like 2 years ago, and back then i was unconsious on how to make it simpler to run to everyone because i thought bat files would make the mod easier to run, without worrying about file orders.
In all honesty, 2 years later sometimes even confuses me myself as i wanted to edit something some months ago and i was startled at being unable to remember certain file locations.
So, It may be some months late, but I can explain a bit how to run the mod.
There's a folder named "basegzdoom" and "basezandronum"
Each folder includes a copy of the sourceport i've used to work with.
Extract each sourceport zip inside the folder through "Extract here" option.
Put a copy of Doom 2 wad inside those folders and run the mod through any of the bat's (or through the included Autorun, it works like if it were a menu)
I know it's confusing as hell, but i've learned my lesson XD
Newest mod's are kinda less complicated to run and uses way more less files.