Developed and ported by Aulov Nikolay Georgievich. Originally developed by VALVE. Originally published by Sierra Entertainment. The main purpose of this modification is to create a port version of Counter-Strike 1.6. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Counter-Strike 1.6. So that Counter-Strike 1.6 will get the updated features such as updated water, shaders, models, textures and much more.

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