Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Report RSS Contra X work in progress - News Update 6 - MARP

Command & Conquer Generals Zero Hour - Contra X mod presents new Superunit for Super Weapon generals convention path.

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Hi everyone!

As many of you predicted, in past 2 updates we teased you with renders of new Super Unit.
This Super Unit is Mobile Assault & Repair Platform aka "MARP", for Super Weapons conventional path.

MARP1

MARP is the most expensive Super Unit and unit in game with current cost at 9000$.
Besides his incredibly strong armor, he has very good weapons systems, as well as additional abilities.

His main weapons are 2 strong anti tank projectiles which are good for any close combat situation.
Secondary weapon is artillery missile system which can be upgraded with EMP explosions. Good for ranged combat, but also works as separated turret.

MARP2

What makes him unique are two of his abilities.
First ability is Tomahawk missiles stored on the back. They work exactly the same way as Tomahawk Storm does. Meaning, they can be launched anywhere on the map, when fully loaded. Unlike Tomahawk Storm, MARP has 2 missiles less.
Second ability is his engineering part, which gives him option to repair himself, or any other vehicle/structure nearby.

MARP3

All of this is rounded up with beautiful animations, extra lighting (red for attacking, orange when idle, and green when repairing):

Concept/Model/Texture/Basic coding: dce
Additional complex coding/bugs fixing: Predator
Voice: Nick Gikas
Cameo and renders: tria

Stay tuned for more!!!

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Valherran
Valherran - - 2,443 comments

Goddamn, 9k to build just one? That thing must be a beast! lol

Does this replace the Saturn or does the SWG get 2 super units?

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3037
3037 - - 489 comments

I think it is like Cyber general, where you can choose what you want to make

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razvantr98
razvantr98 - - 1 comments

It states that this is for the conventional path, so it would seem so.

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d-ce Author
d-ce - - 744 comments

Super weapon general has 2 different paths now. Similar to Cyber, but even more units/structures are affected since you chose right when game starts.

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TacitusPPK
TacitusPPK - - 55 comments

This MARP seems like an economical version Leonidas, interesting.
And I wonder how does the devs gonna redesign the latter one?

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eil
eil - - 840 comments

Hello ExMachine monster truck.

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Varamir
Varamir - - 96 comments

Belaz on steroids !!

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nima1120
nima1120 - - 1 comments

How can I install updates?

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РredatoR Creator
РredatoR - - 3,833 comments

These are just news updates. What you can install is in the Files section.

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hzfisinkiller
hzfisinkiller - - 51 comments

Wow thats epic

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Guest
Guest - - 690,222 comments

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Guest
Guest - - 690,222 comments

Good day, I love your mod very much, but it's still not clear to me why you removed the thematic armored personnel carrier artillery of the infantry General? The one that was in Contra 009 Final Patch 2. Is it possible to return it or do something thematic for this general?

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РredatoR Creator
РredatoR - - 3,833 comments

Artillery Troop Crawler shared visuals and therefore armor stats with other Troop Crawlers. That made it very resistant to bombers, and bombers must be effective against artillery.

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Guest
Guest - - 690,222 comments

¿Por qué la facción nuclear no tiene defensas?

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РredatoR Creator
РredatoR - - 3,833 comments

Defense is coming in next version: Moddb.com

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Guest
Guest - - 690,222 comments

As a big fan of the mod, I would like to return the armored personnel carrier artillery to the infantry general, it doesn’t hit me personally on the balance, can this be done somehow? I will be grateful to you.

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d-ce Author
d-ce - - 744 comments

But we do have balance issues with this unit. All arty units use unique armor, being vulnerable to bombers, tanks etc. If arty would use same chassis as other Personnel carriers then it should also share same armor, so , becoming resistant to bombers and all above.

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Guest
Guest - - 690,222 comments

Visually, I really don’t like the look of the infantry General’s artillery, can I make an exception for him? Or add the same armored personnel carrier, only a light type with weakened armor and a similar appearance? If there is such an opportunity, I myself would change to the old model from 009 Final Patch 2. I would really like to, because Patch 3 is beautiful, except for this moment.

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d-ce Author
d-ce - - 744 comments

China arty units will get individual models after beta release, that includes infantry general too.

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Guest
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Guest
Guest - - 690,222 comments

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Guest
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