As a member of an elite rebel fighting force based out of City 17, you and your four comrades have found yourself in a most hopeless situation: an unstoppable horde is approaching, one that cannot be defeated even by the likes of you and your experienced team. Facing insurmountable odds and with no hope of rescue, there's only one thing you can do: hold your ground and face endless waves of enemies in a suicidal yet heroic effort to save as many future victims’ lives as possible. You will not survive.
As promised, Contingency has entered public beta just in time to reign in the new year. Download the latest build and try it out for yourself today!
Posted by jamespizzurro on Dec 31st, 2011
To celebrate, we've brought Contingency out of open alpha and into public beta, as promised. Reign in the new year and try it out for yourself; download the latest build now while it's still hot, and don't forget to join our official fan group on Steam to get all the latest information straight from the developers!
There are a total of five official servers online, three of which are hosted here in the United States (New York, Texas and California), with the other two running in the UK and Germany. If all the servers are full or, conversely, if there's no one online, feel free to create your own listen server in-game, because Contingency has been specifically designed to perform just as well in single-player situations as multiplayer ones -- we promise!
Not familiar with Contingency? Here's a brief run-down of the basic gameplay:
Quote:The game is divided into a perpetuating series of two distinct parts: combat phases and interim phases. During a combat phase, players face a specified number of enemies (NPCs) of a certain type called a wave. Players have an unlimited amount of time to eradicate this wave, but if a player dies, they will not respawn until the wave is cleared. If the wave is defeated and at least one player remains, an interim phase begins, and for a relatively short period of time, all players are safe from harm and are free to refine their strategy in preparation for the next wave. Afterwards, another combat phase begins, spawning an even more deadly wave of enemies, and so the cycle continues with ever-increasing difficulty until all players have been eliminated.
In other words, it's a five-player game of survival; see how many waves of headcrabs, zombies, antlions, and Combine you can clear before your team succumbs to the sheer number of enemies raining down upon you. In addition to the twist of being based in the Half-Life 2 universe, you receive credits for each enemy you kill, which can be used to spawn both stationary and movable props to aid you in your futile venture. This, combined with our custom loadout system and specialized equipment such as the portable health kit and deployable turret, make Contingency a unique, worthwhile experience. But why take our word for it when you can try it for yourself right now?!
Haven't convinced you yet? Don't like words? More of a visual learner? Don't worry, we've got you covered with our release trailer and screenshots (these are all slightly out-of-date, sorry!):
Interested but want to learn more? Check out our main ModDB page as well as our page on the Valve Developer Community wiki for more information. There's plenty there for those of you who really want to do some investigating before trying the mod out for yourself. You can be sure we'll be adding more details on both pages over time too.
That's all we've got for now. Please join our official Contingency fan group on Steam and download your copy of Contingency straight away, and be sure to let us know what you think on our forums on our official Agent Red Productions website. Given we're now in public beta, your feedback is extremely important to us. Anyhow, see you in-game!
Lead Developer of Contingency
Co-founder of Agent Red Productions