The Conquest mod aims to take a new approach to Nexus gamestyle, a more strategic one. Now you'll control whole fleets in a turn-based-environment while fighting your battles in real-time like you know and are used to, but the outcome of those battles will have an impact in a dynamical universe where you'll have to make critical choices and sacrifices.

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Technical board (Games : Nexus: The Jupiter Incident : Mods : Conquest: The Noah-Gorg War : Forum : Technical board) New Thread
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Discuss here the technical aspects of the mod