Modern Combat transports players into the midst of a high-tech war between the current-day Chinese and U.S. militaries. Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer missions, we aim to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.

Report RSS CoH: Modern Combat Patch - 1.010!

After a few weeks of reviewing the replays from the recent second MC 1v1 tournament we have decided to address several issues with the mod and change some things for a better balanced game.

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Hello CoH: Modern Combat Fans!

After a few weeks of reviewing the replays from the recent second MC 1v1 tournament we have decided to address several issues with the mod and change some things for a better balanced game. We are happy to see that the reminiscence from the first tournament of Stryker spam and impenetrable PLA Tanks are somewhat in the past! It is nice to see the mod shaping up, however there is still a lot to do. We have decided to adjust the Green berets and give them new M4a1SD rifles so that we don't see them running around purely owning everything on the field with their MP5 sub-machine guns. Now we can't just give the US Green Berets a new weapon and leave the PLA with no new goodies, so we replaced the PLA SOF Type 85 SMG for the more modern QCW05 (no stat change). We have also given several buffs to the Stryker ATGM so that it can be properly used as a beefed up MGS but without the accuracy required to engage infantry targets. It has also has had its painfully slow rotation speed increased to be even faster than the MGS. The ATGM now also gains a M240b gunner at vet 1 to help it deal with any pesky infantry that want to get too close to it. The PHZ89 has been somewhat reworked to provide players with a more worthwhile T4 unit from the PLA with a mortar style rocket firing default weapon.

New screenshots from Patch 1.010New screenshots from Patch 1.010
New screenshots from Patch 1.010New screenshots from Patch 1.010

In addition the balance changes we have also done several aesthetic changes to the mod. We have completed rebuilt the M4 and the M16 models so that they not only look much better, but also have many more additional attachments. We have substituted the old M16-M203 grenade launcher for the more modern M4-M203 and M4-M320. In addition we have added a randomly loading Type 96a which can sometimes be loaded instead of the standard Type 96. Note that this is simply a mesh difference and that the stats of both units are exactly the same. Now we have custom sounds in the game that make this mod a different experience from vCoH (despite the completely different war setting), but we also wanted to give you custom FX. So we have altered the explosion FX and object hit FX from most of our weapons. So expect to things to have a bit more BOOM in them!

New screenshots from Patch 1.010New screenshots from Patch 1.010New screenshots from Patch 1.010

You may have seen our Impack Sound pack addon on our site, however we have now decided to add it into the mod by default so that all members can benefit. It improves the sounds of weapon impacts, be it against environmental objects, or enemy vehicles or armour. There are new shell casing sounds for weapons as well. Additionally there are new sounds for artillery, rifle grenades and mines. Credits go to ReazoR, Gamersin and Loran Korn! Their original sound pack for the original Company of Heroes can be found here.

We would like to quickly acknowledge Sandland and RoMJim for their valiant efforts in the finals of the second MC 1v1 tournament. If you would like to watch the replays which have been shoutcasted by FatalFrontlines, you can find them all in our newly dedicated Tournament section on our website.

Now this is only the first stage of changes for the mod after the tournament, we will be taking a more active look at changing several of the doctrines in the following update. Please contribute by posting feedback on our forums (preferably with replays).

The Modern Combat launcher should automatically notify you about the patch and download it for you the next time you start it. If you run into problems with the automatic update, you may download and apply it manually, using this link.

We have also included a full 1.010 patch so that new players do not have to install every patch slowly one by one. You can find this full patch here.

Stay tuned and keep your eyes open for updates at moderncombat.blacksandstudio.com! We assure you there will be some big things coming up in the following weeks!
~The CoH: Modern Combat team.

Changelog

ModernCombat wrote:
General

  • New Command Tree UI icons and banners for the taskbar, this applies to both the US and PLA
  • New Green Berets, Airborne and PLA SOF portraits have been made to complement the new accessories on the models
  • MC versions of the vCoH maps that didn't work for the tournament have now been removed
  • 2p_sottevast has now been modernized with MC assets
  • Updated 2p_bayeux to version 1.7 released by Spanky in early September
  • Fixed BLANK titlecards in 1.009 which now properly show the VP ticking reminders
  • Added an extra .dll file for the MC backend that was solved errors on some peoples version of the mod
  • Added new US and PLA sniper camouflage toggle buttons
  • New MC specific Impact soundpack added by default


US army

  • Stryker ATGM has had its damage increasd to 115 from 100
  • Stryker ATGM has had its accuracy increased to .75/.8/1/1
  • Stryker ATGM has had its penetration versus T59D/T96/T99 increased to .75/.7/.6
  • Stryker ATGM now recieves a M240b gunner at vet 1
  • New weapon: M4a1SD. weaker at close range than the mp5, but decent at long and mid range. Replaces the green beret's MP5.
  • Green Beret reinforcement cost decreased to 45mp from 50mp
  • New US Warcry coding: cooldown modifier = 0.6; reload modifier = 0.5; damage modifier = 1.2; recieved accuracy modifier = 1.25;
  • Changed the repaid repair to a passive 25% bonus to US combat engineer repair rate. now they repair at 6.25 hp/sec


People's liberation army, Ground Force
:

  • PLA hq healing increased to 60 hp/min
  • Type 81 rifle (Future is Now upgrade) short range accuracy increased to .75
  • Type 96 tank now can randomly load the 96a turret type
  • Type 96 marine camos properly load for both the normal and 96a turret
  • PHZ89 can now slowly fire rockets like a mortar, however it must be locked down
  • PHZ89 rocket barrage has been buffed to now fire 15 rockets
  • New For the Motherland coding: cooldown modifier = 0.6; reload modifier = 0.5; range weapon modifier = 0.75; recieved suppresion modifier = 0.5;
  • New For the Motherland coding: All infantry get 5 seconds of increased movement speed, but then at the end of the ability there is decreased speed for 10 seconds
  • PHL03 Rocket Barrage has had its damage adjusted so that hits are properly regsitered on light vehicles and tanks
  • Adjusted the Type 89 TD to have a faster deceleration from 3 to 4 and slightly lowered acceleration from 1.7 to 1.6 so that it would not crush infantry as easily
  • Adjusted the vetarnancy of the PGZ95 so that it matches the Type 59D (amount of exp needed to gain vet - 10 / 20 / 40)
  • Adjusted the vetarnancy of the Type 81 and PHZ89 MLRS units (amount of exp needed to gain vet - 12 / 24 / 48)
  • PLA SOF now use the more modern QCW05 as their SMG upgrade (no stat change simply mesh change)
  • Type 88 rifle (regulars upgrade) accuracy modifier versus elite armor (green beret) increased to 1.0 from .75

Model, Sound and Texture changes:

  • Fixed issues with the Javelin FX not properly showing on impacts with several types of hit_objects
  • Fixed issues with the ATGM projectile FX not properly showing on impacts with several types of hit_objects
  • M16 tracers have been fixed to not duplicate
  • Completely new M16 model and texture, along with attachments ready to be implemented if needed
  • Completely new M4 model and texture, along with attachments ready to be implemented if needed
  • M203 attachment to the old M16a2 has now been replaced with the HK M320 on the M4 for riflemen
  • Type 81 PLA MLRS has a new marine texture

Translations:

  • English UI text updated
  • Chinese translation updated
  • Polish translation updated
  • Czech translation updated
  • Spanish translation updated
Comments
Kornet555
Kornet555

Great update guys but I just found a bug. For some reason after undeploying and redeploying the PHZ89 MLRS it became completely unable to fire either in that mortar mode (which is AMAZING btw) or barrage mode. Any ideas?
Oh and by the way nearly jizzed my pants with this new update TRULY AMAZING!!! The sound effects as well as the visual effects are EPIC

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tom111
tom111

please add more american armour, awesome mod by the way!

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F22xSTEALTHx
F22xSTEALTHx

I love playing as the americans but they need much more armour. maybe add a medium tanks like the m60 patton?

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Jared_Kane
Jared_Kane

When du you add more Units and Factions like Russia or British Units?

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metalkidz
metalkidz

Cool idea though I have no much hope for them if we look how Relic mess everything up with 4 factions in COH original.

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aidas2
aidas2

There won't be any new factions.

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Decipher
Decipher

MC Forums are down.

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Darkbladecr Author
Darkbladecr

Yes we have noticed, we are trying our best to get them back up, again...

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hojraqq
hojraqq

cool mod but after patch the texture on engieneer's bugs out and breaks the game

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I_am_a_Spoon Creator
I_am_a_Spoon

Is your shader setting on "ultra"? If so change it to "high".

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ALPHA-1
ALPHA-1

the launcher isnt working anymore for me.. says "couldnt find remote name:" and after the : it says the modern combat mod link (moderncombat.blacksandstudios.com)

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happy81
happy81

same problem here.....hope it's fixed soon!

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FAUST13
FAUST13

have you thought of changeing the chinese units voice audio? maybe use some of the chinese speech from mercs 2 possibly ?

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I_am_a_Spoon Creator
I_am_a_Spoon

We can't just rip off another game. And even if we did the task of replacing all the files is way more complicated than it might seem to the community. CoH is not an easy game to mod when it comes to sounds. :(

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Rudd
Rudd

Nice improvement guys, keep up the hard work.

There are things I'd change in Modern Combat, but it's a thoroughly fun experience.

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Clockworks
Clockworks

i downloaded the full patch in hopes of finally getting my MC to patch properly. i extract the files in "moderncombat1010FULL" into the CoH root folder but error pops up saying a bunch of files could not be found or something along those lines. i then proceed to start the .exe but it starts with "couldnt find remote name:moderncombat.blacksandstudios.com".. so what did i do wrong..? or how can i fix it? thanks.

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I_am_a_Spoon Creator
I_am_a_Spoon

Make a post on our forums. :)

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XxChaosUndividedxX
XxChaosUndividedxX

ok i installed it and it runs but at the start menue when it loads a box comes up saying it cannot verify? soo not sure what to do, il wait for the patch to finish

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I_am_a_Spoon Creator
I_am_a_Spoon

That's a vCoH problem, I get it whenever my PC can't connect to the internet.

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Clockworks
Clockworks

hey, so i got MC running but it crashes in-game between 30-60 minutes of game time with an error saying "bug splash DLL not found" or something along those lines.. assistance required :D?

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Reborn:X
Reborn:X

Looks like you have some missing .DLL files.

Unfortunely I cannot help you as a I do not posses the knowledge needed. But you could try visiting this site or asking for help at the CoH:MC website:

Dll-files.com
Moderncombat.blacksandstudio.com

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Clockworks
Clockworks

thanks for the site, got rid of that error, but now i got a new one about making sure i have enough space in my "TEMP" folder..?

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Aussie-tosser
Aussie-tosser

Lower your graphics settings

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Reborn:X
Reborn:X

The "TEMP" error is caused by insufficient amount of RAM memory.

To fix it, try lowering and adjusting your game's graphic settings. Best way to do this is to disable Relic updater & to lower all "ultra" settings to "high". Turning off all memory hunger and unneeded apps during gameplay also helps.

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Donslow24
Donslow24

how to disable the relic updater?

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Reborn:X
Reborn:X

IIRC the only good way is to close it from the tray before the game starts up.

It should be easy to see, just right click & close it.

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BIGfuzzyPANDAbear
BIGfuzzyPANDAbear

Someone PLEASE help me.. im begginggg :( my CoH is updated i got everything correct but when i launch from the MC launcher it launches CoH vanilla!!! hellppp :(

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Darkbladecr Author
Darkbladecr

Do you have OF or TOV? You need to have one or the other to get MC to work

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BIGfuzzyPANDAbear
BIGfuzzyPANDAbear

i have OF

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Reborn:X
Reborn:X

Are you sure you did the installation process correctly?

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Ra30R3
Ra30R3

Planned the translation into Russian? If so, I can help, as am from Russia and speak Russian.

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Donslow24
Donslow24

does anyone knows about the hidden vehicle in the us army called the AAV?

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ramseyabdulrahim
ramseyabdulrahim

I'm having a graphical glitch with this mod that appears to only affect US engineers. An almost psychedelic spinning of colors occurs across the screen coming from the engineers. It is only a problem when they are on the screen. Please help. Thank you.

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Darkbladecr Author
Darkbladecr

Change your Shader settings from Ultra to High

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boudialsayed
boudialsayed

Hi, can you plzzzz upload the mod in zip extension 1.3GB is to much for my internet connection in Lebanon :(

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Reborn:X
Reborn:X

Zip wouldn't do the trick, neither would the Rar.

You should try torrents.

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behoram
behoram

I'm trying to download the 1.010 full patch but the gamefront never work ! every file i try to download say to me "Forbidden" i'm signed in gamefront but nothing change ! any other/torrent link ? thank you

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flymath13
flymath13

hi , i'm french and i can't download this file on game front beacause gamefront files are not supported in Franc :( (http://www.gamefront.com/file-hosting-faq/ if you want to see in how country you can download game front files)please can you uploaded this file (http://www.gamefront.com/files/22283514/moderncombat1010FULL.rar) in an other website please

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Galaxy227
Galaxy227

HELP NEEDED

I launch the mod for the first time and once I'm in the main menu I select skirmish. When I try to select the nations however for each player it says this...

NOTICE

You cannot use the United States Army army

OR

You cannot use the People's Liberation Army army

And instead of representing a flag for each nation it shows a black flag and a big red X running through it. And I assume your thinking "How does this ruin the game experience?" Well when I launch into a match instead of using the Modern Combat unit and building models it still persists on using the Company Of Heroes default unit and building models.

I have absolutely no clue on how to fix this problem or why it's happening, and I have looked everywhere online without seeing a single other person having the same problem.

If you could tell me how to fix this, I could very much appreciate it. Thank you for your time.

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