Modern Combat transports players into the midst of a high-tech war between the current-day Chinese and U.S. militaries. Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer missions, we aim to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
is the gun man too small ?...
It looks like the ACV-300's turret
The gunner is indeed too small...the gunner's helmet should be over the shield.
the size should be correct. but the vertical offset might have to be adjusted.
On the bright side there is no way the gunner could be killed without destroying the entire vehicle.
Is it because the gunners too low on the y-axis? Or is it that the MG shield is just so incredibly large?
Judging from all the pictures, when the gunner is attacking ground targets, he should be standing up and his helmet should be over the gun shield, while when the gunner is firing into the sky, he is sitting down and entirely covered by the shield. I presume that it is tricky to actually animate a gunner switching between the two firing mode.
We will just lift up the gunner position. The Canon is not supposed to shoot at air targets in our mod.
Is this a cheaper version of the original vehicle or this ifv have a heavier weapon. Looks to me that its cannon is larger and more manancing, what variant is this?
This is the standard variant. There will be repair and medical evacuation upgrades. The asymmetric warfare doctrine has the ZZC-02 reconnaissance version. So in total we have 4 versions.
At first this was a joke saying how I look if I was in a Gunner.
Nice anyway!
WZ752 Medical Evacuation Vehicle might be better suited @ 75 munitions, then instead of paying to heal every time put a "lockdown" button on it to make it immobile while it heals. Unless the 50 munitions healing time is actually long enough to pay for itself, but you guys can decide