Commanders of War III is a realism mod for the game Men of War: Assault Squad. Its main focus is larger battles with an emphasis on infantry and light-medium equipment and armor rather than heavy armor, a wide variety of units — especially for the infantry — and realistic tank combat.

Larger battles
The optional CP limits have been dramatically increased - including an unlimited option, where the size of your forces is only limited by your resources. Consequently, you won't have to phase out obsolete units (by having them killed) so you can buy another unit that you need more at the time. A tank such as the PzKpfw III can remain useful throughout the game, even when the enemy fields heavier armor, since you can pull it back and use it to guard the rear or shell enemy infantry from afar when it's safe.

Tank combat

In Commanders of War III all of the armor penetration values are based on @0° penetration; as a result, all tanks — even the heavy ones — are far more vulnerable, and lighter tanks have a better survivability against heavier ones. Special shells, such as HEAT, APCR/HVAP and APDS are also available, further helping tanks combat each other and adding to tactical depth. However, APCR and APDS shells have an inferior performance upon penetration, so they should only be used against heavy armor that can't otherwise be reliably penetrated.

It's perhaps also worth mentioning that all of the tanks and tank destroyers have realistic turret traverse speeds; it will for instance take up to two minutes for a Wolverine/Achilles to rotate its turret a full 360°! For most of the tanks, a full rotation will only take 12-25 seconds, though.

Combat ranges
The combat ranges have been dramatically increased. The majority of tanks and AT guns have a range of 200m; artillery — both light and heavy — have a range of 350m; mortars have a range of 160m and for the infantry, AT weapons have 40-50m of range, SMGs 60m and rifles and machineguns 100m.

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After lots of hard work, I have finally finished version 1.0 of Commanders of War III! I would like to thank everyone whose content I have been allowed to use, aswell as my playtesters and everyone else that has helped out.

I hope that everyone will enjoy this mod as much as I do, and I would like to urge every player that's interested in it to join the Commanders of War III Steam group: Steamcommunity.com.

Have a Merry Christmas and Happy New Year, everyone :).

Playtesters wanted!

Playtesters wanted!

News 4 comments

Commanders of War III release imminent — playtesters wanted!

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Commanders of War III version 1.0

Commanders of War III version 1.0

Full Version 12 comments

Commanders of War III is a realism mod for the game Men of War: Assault Squad. It takes place in the war-torn Europe of late WW2 (1944-1945). Its main...

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vlad_8011
vlad_8011

Neverending crashes..... no mdl files for all tanks.... wtf?

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875yertgeyker875
875yertgeyker875

i made it work, i applied the mod but when i click "apply" and it crashes. i reopened men of war and same situation. please HELP!!!!

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Vengefulnoob
Vengefulnoob

So I downloaded the file and apparently all the modded vehicles don't have .mdl files?

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reflecthofgeismar
reflecthofgeismar

when comes the new version?

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XxXCHEEZITZXxX
XxXCHEEZITZXxX

Is there any planes

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OldSpot
OldSpot

Oh for a singleplayer version of this great mod.
Old Spot

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ttboy2004
ttboy2004

This is the Best Mod for MOW AS! the variety of skins for Ger., Rus, and English and American are the best just a petty complaint the U.S. Paratroopers uniforms are too dark green should be a tan-khaki color. Many many thanks for this mod and the hard work.

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purplepinkflame
purplepinkflame

What version of MoW does CoW1.0 run on?

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Krauts001
Krauts001

Would make skins for the Japanese army? If needed, I seek as it was the uniforms and names of the troops.

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Lowest Rated (3 agree) 1/10

no updating over an extremely long period of time, and the current release is broken and buggy to the extreme.

May 12 2013 by DevilDog982

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