Commanders of War III version 1.0
Dec 21, 2011 Full Version 10 commentsCommanders of War III is a realism mod for the game Men of War: Assault Squad. It takes place in the war-torn Europe of late WW2 (1944-1945). Its main...
Commanders of War III is a realism mod for the game Men of War: Assault Squad. Its main focus is larger battles with an emphasis on infantry and light-medium equipment and armor rather than heavy armor, a wide variety of units — especially for the infantry — and realistic tank combat.
Larger battles
The optional CP limits have been dramatically increased - including an unlimited option, where the size of your forces is only limited by your resources. Consequently, you won't have to phase out obsolete units (by having them killed) so you can buy another unit that you need more at the time. A tank such as the PzKpfw III can remain useful throughout the game, even when the enemy fields heavier armor, since you can pull it back and use it to guard the rear or shell enemy infantry from afar when it's safe.
Tank combat
In Commanders of War III all of the armor penetration values are based on @0° penetration; as a result, all tanks — even the heavy ones — are far more vulnerable, and lighter tanks have a better survivability against heavier ones. Special shells, such as HEAT, APCR/HVAP and APDS are also available, further helping tanks combat each other and adding to tactical depth. However, APCR and APDS shells have an inferior performance upon penetration, so they should only be used against heavy armor that can't otherwise be reliably penetrated.
It's perhaps also worth mentioning that all of the tanks and tank destroyers have realistic turret traverse speeds; it will for instance take up to two minutes for a Wolverine/Achilles to rotate its turret a full 360°! For most of the tanks, a full rotation will only take 12-25 seconds, though.
Combat ranges
The combat ranges have been dramatically increased. The majority of tanks and AT guns have a range of 200m; artillery — both light and heavy — have a range of 350m; mortars have a range of 160m and for the infantry, AT weapons have 40-50m of range, SMGs 60m and rifles and machineguns 100m.
1 comment by SS-Kommando on Dec 21st, 2011
After lots of hard work, I have finally finished version 1.0 of Commanders of War III! I would like to thank everyone whose content I have been allowed to use, aswell as my playtesters and everyone else that has helped out.
I hope that everyone will enjoy this mod as much as I do, and I would like to urge every player that's interested in it to join the Commanders of War III Steam group: Steamcommunity.com.
Have a Merry Christmas and Happy New Year, everyone :).
Commanders of War III is a realism mod for the game Men of War: Assault Squad. It takes place in the war-torn Europe of late WW2 (1944-1945). Its main...
downloading....
Commanders of War III has been released :). It will probably take a while until it is available for downlad on ModDB, but until then, you can get it from here: Gamefront.com
good stuff!
Intresting, I hope to have large tank battles
EXELENTE MOD! COOLL
I hope with No LaG
Looking forward to a R.U.S.E type of game! tracking
Hopefully this will work, the Men of War one wouldn`t, just wouldn`t appear in my mod`s list
You must have overlooked something in your install if it didn't appear in your mods list. It was likely an issue with its path.
Example of working path: C:\Program Files\505games\1C\Men of War\mods\Commanders of War II\resource
Example of non-working path: C:\Program Files\505games\1C\Men of War\mods\Commanders of War II\Commanders of War II\resource
seems fitting, maybe that it is released after my burfday, YAYZ, happeh face