This mod is simply adds a lot of new content including units, upgrades and more. Every units will be renew with fresh model. Improve gameplay and also FX.
Itseme, finally its here, the public public release of CZ V0.9.
Itseme, finally its here, the public public release of Hair Conditioning Zero degree V0.9.
Alot has change and implementation since then. But All I can offer is an expired logs as review of what's being fixed from the past version till now.
NOTE:Grab this patch for the fix after grabbing the main files
Patch v0.91
For those who grab the patch before 12:45PM 12/20/19 this previous info was up, you can regrab it agane, patch is renewed
Join the NLS Discord to report in bugs stuff and gain accessed to Ëpéç patch quickly : Discordapp.com
Currently, the most latest patch V0.91+ can be obtain in our discord for ease of grab.
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How to install
DOES NOT REQUIRES PREVIOUS VERSION
Changelog Version 0.9 Finale El Grandio
Note: This log is only for listing the fix from v0.81 to v0.9 and not the showlist for what's new up ahead
You can check that yourself
GLOBAL - Apply to ALL
- Code Optimization
- Revamp some old units
- USA Homeland Defense now being added
- PLA Secret Tech now being added
- Scorpion Cell now being added
- Venom Cell now being added
- All T3 Building are now move be able to be build after Warfactory being build
- This mean, no longer need T2 Building to unlock it
- Certain unit can be build from the facility
- Revise some tooltip description
- Fix few tooltip errors
- More cameo updates
- Updated the Shortcut Power Buttons for each factions
- Countermeasure Upgrade are now global for all factions
- Increase the GP Rank Unlock even further
- Updated GP GUI Courtesy of STALKER from OFS
- Reorganize GP Table
- All Civilian Tech Building are now rebuild itself after being destroyed
- Added Visual upgrades when Upgrade certain units/buildings
- Updated/Revamp Vanilla ZH maps courtesy of SA'AM
- Re-improvise CZ maps
- All infantries are now sw0l in terms of stat
- Rebuff most of the infantries dmg output across all armours set
- Re-improvise most of the sound effects
- All AA Base Defense structures will now only detect AIR Units.
- Increase detected range from 200 > 280
- Increase detected range for GLA Base defense from 170 > 220
- Use scout units to detect stealth ground forces.
ALL USA -
- Dozer model Updated
- Updated Battlelab Model **Battlelab are now can be build after Warfact or Airfield
- Now all drones are build here (Ofcourse not the FScout)
- Added the Guardian Drone
- Microwave AOE weapon does small damage to surrounding area (DOES Damage vehicles and buildings)
- Added Battleship BOmbardment GP
- Rank 4 GP
- Pathfinder no longer require GP to unlock
- No longer detect stealth
- Equip with Anti-mat rifle
- FireScout are now stealth on default
VUSA
- the F-27 Balaur revert back to be able engage in both air and ground target
- Require Strat Center to unlock
- the Diamondback can engage in both air and ground target
- Added the Coastal Bombardment GP
- Have 2 lvl
- Added the X Airforce Strike GP
- Replace the Leopard tank with Abraham Tank
- Buff stats and cost
- Replace the Archer Artillery with the Hammerfist
- Remove the Earth Shaker Upgrade from the facility
USA Experimental Weaponary
- Reduce the Valkyrie hp from 450 > 320
- Added the Wombat Cruise Strike GP
- Added the Coastal Bombardment GP
- Added the X Airforce Strike GP
- Buff the Weapon dmg duration of the NightOwl
- Vanguard can engage both air and ground vehicles
USA Advanced Solar Weaponary
- Revise Solar Cannon SUPW
- Update the damage and effects
- Update the Laser Crusader into Libra Crusader
- Update Model
- Increase dmg output from 60 > 65
- Increase weapon range from 160 > 170
- Increase reload time from 2000 > 2200
- Morgan's Laser Cannon revise
- no longer tracks target
- Reduce the Valkyrie hp from 450 > 320
- Added the Wyvern Strike GP
- Added the 'Adler' new bomber
- Aircraft PDL now have Cooldown upon firing
ALL PLA -
- Cash Hack can now be Obtain
- Deploy from Internet Center
- Upgrade can be obtain on GP Menu
- Added the Hacker Truck
- Not stealth
- Can hold up to 4 hackers
- Build from CC
- Added the MinigunnerGuy for all sides
- Same armor as IronGuard
- Require Prop Center AND Armory
- Increase the timer for Carpet Bombing Run GP to 5min
- Nuke Bomber now need upgrade to gain the ECM Defense
- ECM Defense only affect Nuke Bomber and *Heavy Assault* New Bomber
- Added the EMP Mine upgrade via Purchasing it on GP menu + Gain another drop
- Increase Black Lotus range ability from 150 > 180
- Black Lotus will remain stealth when using ability
VPLA
- Update the Napalm Silo Effects
- Added the HeatRound Upgrade
- Increase all Gattling Weapon Damage by 50%
- Fix the Firestorm Historic Damage not gain when upgraded to B.Napalm
- Buff Crawler Auto Cannon
- Increase Shadowtank range from 200 > 260
PLA Nuclear Weaponry
- Fix the Firefly Armor where it already have the Upgraded version even before/after upgrading it
- Fix the Firefly Weapon where it should fires both of its weapon regardless of the target
- Change Tempest Coax MG into 20mm Shot cannon firing 3 burst shot
- Added the 'Harbinger Gunship' replacing the Nuke Helix
- Require Science to unlock
- Require Propaganda Center and NukeLab to unlock
- Can load up 4 Infantry
- fireport
- RAD cannon armament and AutoCannon
- Weapon Bonus upgrade derive from Radiation Tip Rocket
- Reupdate the Shenyan J46 Model
- Mad Rage Tank upgraded over Rage Tank
- Added the Cluster Neutron Mine Upgrade back
- Added the Nuclear Sub strike GP
- Require rank 5
- Added the Infantry Paradrop support GP
- Fix the Tank Hunter not receiving the radiation tip upgrade properly
PLA Heavy Assault (Armor Division, straight up)
- Remove the Uranium Grade Upgrade
- Added the Napalm Research Upgrade
- Increase all flame weapon damage by 50%
- Require the Dragonking GP
- Reduce the Phoenix hp from 400 > 300
- Derive the Chaingun upgrade
- Emperor now affect by the Autoloader upgrade
ALL GLA
- Fix Hermen Supressing fire
- Now one shot and halves the reload time
- Longer duration for vehicles to be disable
- Fix the V69 Mine which should've kill enemy's pilot
- No more bakudan for Insurgence
- Nerf suicide effects
- Added Venom Trooper
- Anti-personnel infantry that can clear buildings and god against light-vehicles
- Add Camonet Visual Upgrade
- Saboteur can also sabotage supply dropzone
- All airfield are now only requires GP to be unlock without needing T2 Building
- Demodrop GP detonate automatically
GLA Hydra Cells
- Reupdate the Scorpion MKV model
- Slightly rebuff on weapon state
- Added the Ratel as replacement of the Battlebus
- Beef Up the QuadCannon
- Reduce the damage of Scorps Missile
- tweak the Vulture Gunship
- Reduce the damage of the stuka launcher from 300 > 280
- Increase the reload time from 15000ms > 22000ms
- reduce its hp from 400 > 300
GLA Cobra Cells
- Fix the SWBM Silo goes invisible at night when launching its missile
- Replace BBus with BTR-80 'Mamba'
- Updated the Hind Model
- Reduce the buildtime from 30Sec - 15Sec
- Increase the price from 1400 - 2000
- Can engage air targets
- Can load Up 5 Infantry
- No fireport
- No longer derive the Thermobaric Ordinance Upgrade
- Reduce the hp from 350 > 300
- Added the kamikaze GP for Rank 5
Very nice. Bravo.
Happy Christmas to us 👍
I update the info about the patch. Do grab them after grabbing the main files
big good mod.
VERY GOOD MOD
WHY DON'T YOU KEEP WORKING ON THIS WONDERFUL MOD. COME ON GUYS
Nice mod! But it seem there is a visual bug, china heavy assault general's tank have no horde effect indicator, but its infantry worked normally.
For the horde to be in affect, the unit should be in a group of 7. It works fine as it is
Yeah it does work in the group of 7, I suggest you change the unit description in the next patch, it still showing it work in group of 5 or more.
What about AI in the new version ? Is it working properly or not? And are there any bugs in the mod or does it crashes in skirmish or any other problems please reply
can't use the file for some reason, it says unknown format or damaged...............never mind just needed to update my winrar
Can't run the game for some reason (techical difficulties). I'm pretty sure I installed it right (copying the files in the install folder), even adding the fix. Did I do something wrong?
edit: nevermind. Just did a fresh install. Now it works.
awesome work guys keep
going where is prism tank i not find it ?
Whaou !!! so nice very coooooool mod
with few music that will great… for example :
- gary glitter ROCK & ROLL part II (joker 2019)
- kasabian SHOOT THE RUNNER (safe version)
Some problem in the mod
H guner can't bult foxhole in all USA and some pic in the units not show and gla venom cell very easy in hard mod really this mod is the best plz solve this problem quickly
If you sovle this problem linked patch fix plz here because we can't download patch
After install fix patch still h guner can't build foxhole and in gla scorpion cell you can't bult fort defense in weapons facility and no pic in a dimo tichnical car plz solve this problem in the next patch
there is no info on how to install for origin. Would be nice on a how to install in the read me less someone can tell me?
You can try look into this Docs.google.com
Thanks for creating this amazing mod!! I love the way one can get many Generals power points (is this unique to this mod?) Such stunning & thrilling technologies
(even if not very stable i.e. some critical showstopping errors) but still its very much fun to play Brill!
Btw you make me wonder... why "Punished-" Sato?
hello why does this mod is so laggy in many shirmish maps is their anyway to reduce lag in this mod please reply
do this mod runs smoothly like if i already extracted mod Contra 009 up to patch 2 of it?
You need clean folder of ZH to properly run any of the mod to prevent cluttering of files being read
Ive notice a hard lag issues related to AI on Condition Zero ... I used all internet found steps from Remove Index to remove replay, but its completly related to AI especially using hard AI
The Turret Generals Power of Homeland Defense seems to be bugged, they seem to cant deal any damage to any kind of unit.
Its been fixed on the latest patch, which you can access on our discord.
difficulty on hard and even on medium is in contrast with the previous update. The ai just sends endless waves of bikes with rpg troops on them that wipe out everything i have.
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how to reduce camera speed?
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error after 5-10 mins.
install patch 913?
Can you tell me which patches to install?
Archive is corrupt. Downloaded multiple times. I checked it myself using repair tools. Corrupt header. Thanks for wasting our time.
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its unclear also for me what to install and what not. and what is redux mod and nonredux? can you please make a full version package with all the patches integrated? and only if there are different versions of the game upwards put them in different patches and specify what they do, so i know what i will download.
thank you!
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archivo dañado arreglen eso, simplemente quiten este mod
I kinda wish the AI would be harder here cuz I've been playing Contra for a while now and this mod is pretty great but the AI is too easy for me anyways
the ai are pretty stupid even on hard
I noticed one glitch. When I load saved games for this mod, it always says that I've just lost a unit when I know I haven't. Happens every time.
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The enemy GLA are able to *force all your units (including defenses) in an area to fire on a spot usually hitting one of your units or another defense structure
ignoring the enemy for a really long time
edit: uhuh i've found it, apparently it's Jarmen Kell's snipe ability
still a bug
Please sir for the love of saint Dear Good Lord, fix the AI lag problem, this is actually the best Generals Mod, but hardly needs to fix lag problem ...
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السلام عليكم يعطيك العافية على الابداع عندي مشكله مافي صوت في العبة
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