I am just creating this mod to gain experience with coding in the HL2 source engine. At the moment I am doing everything myself so progress is slow.
Progress report
- Changed the HUD to show healthpacks and the current ammo type of the weapon you are using.
- Stripped back the effects of the HEV suit. E.g. Removed the AUX POWER bar and it's connection to the flashlight.
- Added Hollowpoint bullets as ammo for the pistol and set the pistol's alt-fire to switch between the two.
- Created a duke-nukem style quip after a kill system, not sure I'll keep it as it doesn't fit the atmosphere of game.
- Replaced the AR2 grenade/laser ball with an overload function giving the AR2 double damage for 10 seconds.
- Created combine hopper/landmine weapon.
- Created an EMP grenade weapon for disabling electronic equipment (like sentries, hoppers and rollermines). Hoppers can be picked up once disabled.
- Created some new textures, altered some existing ones and created two (rather boxy) maps, training_day and skidrow01.
- The amount of health/shield power given by pick-ups alters depending on the game difficulty.
Enjoy.