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Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do. Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you�re up against real opponents. Features * Gameplay oriented on objectives & teamplay * Players form squads, up to 4 players per squad * Squadleaders can spawn NPCs & equipment and give them orders * Dynamic spawnpoints-system (squadleaders function as a spawnpoint) * Wait-system that allows players to wait with starting the game * Team-bound NPCs & equipment * High quality maps * Improved network- & lagcompensation-code * Full spectators-support * Points-system...

Post news Report RSS Why doesn't it go faster? arg!?

Time for another news update, considering the last one was a month ago. Coding Oke, the progress on the area of code. Let me just say: In the last month we have over 100 commits. Each commit is a new bugfix or feature. Oh well, a short list of new features: - Added weapon & ammo drop. - Added level

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Time for another news update, considering the last one was a month ago.

Coding
Oke, the progress on the area of code. Let me just say: In the last month we have over 100 commits. Each commit is a new bugfix or feature. Oh well, a short list of new features:

- Added weapon & ammo drop.
- Added level transitions (not losing health/weapons/score when loading new map)
- Shooting ragdolls now gives blood
- Added player-info above the head of players
- Added first person ragdolls (doesn't change to third-person-view when you die)

And around 80 bugfixes and other small improvements. We really want the mod be crashproof... really crashproof.
We are waiting on the new SDK update before we are going to add any Episode One enemies, though I can say we already have a working Zombine. When Episode Two comes out, those enemies are also going to be added (did anyone said 'ministrider'?)

Mapping
Gossie, this goes slow. Very slow. The first views I've got were good. Good quality maps. More screenshots are to be expected. We are still really looking for new mappers. Any people out there who are freelance mappers? You are free to make your own maps, with your own ideas. No deadlines and you can even port the maps to other games/mods. Come on?

Modelling
We haven't got much progress because we haven't got actually a good modeller. Anyone?

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