Common to all sides
Researched from Barracks:
- Capture Building: Allows light infantry to take control of enemy structures and tech buildings. Cost 1000
Tiberian Coalition
Researched From Barracks:
- Shotgun: Minigunners gain a shotgun barrel which deals more damage than the standard-issue rifle but has a shorter range. Cost 600
Researched from Helipad
- Aero Turbines: Increases speed and maneuverability for Harpy, ORCA Bomber, and Carryall by 25%. Cost 1500
Researched from Tech Center:
- Mech Armor: Increases armor for mech units by 10% per leg. Cost 2000
- Rangefinders: Allows most shell- and missile-based weapons to have reliable accuracy at longer ranges, increasing the effective range of such weapons by 20%. Cost 2000
- C4 Packs: The Ghost Stalker can plant C4 charges on buildings. Cost 1000
- Compact Bombs: ORCA Bombers carry 1 additional bomb. Cost 1500
Researched from Communications Center, Requires Tech Center:
- Advanced Comm Center: Provides uplink to Ion Cannon Satellite. Consumes 10 units of power. Cost 4250
Researched from Weed Refinery:
- Tiberium Shells: Titan shells carry a small amount of Tiberium toxin.
- Tiberium Residue: The Ghost Stalker can scatter Tiberium toxin nearby. Cost 1500
Researched from Guard Tower:
- Missile Rack: Replaces the Guard Tower's machine gun with a missile rack. More effective against heavy armor and can target aircraft. Cost 500 per Guard Tower
Red alert Army
Researched from Barracks:
- Black Flak: Flak weapons do 25% more damage. Cost 750
- Frag Grenades: Grenade blast radius increased 25%. Grenades can clear buildings. Cost 800
Researched from Air Force Command:
- Bulletproof Armor: Aircraft absorb 25% less damage from bullets. Cost 1500
Researched from Battle Lab:
- Auto-Loaders: Longbows fire 10% faster. Cost 1200
- Amphetamines: Infantry move 20% faster. Cost 1000
- Radar Ping: Reveals the location of enemy aircraft and airfields. Cost 1000
Researched from Nuclear Missile:
- V3 Nuke: V3 Rockets carry a mininuke warhead with increased damage and blast radius. Cost 1500
Generals Elite
Researched from Cold Fusion Reactor:
- Control Rods: Same as from Generals.
Researched From Barracks:
- Flash Bang Grenades: Same as from Generals.
Researched from Arms Dealer:
- Scorpion Rocket: Similar to Generals, but cost increased to 1200.
- Composite Armor: Similar to Generals, but affects Scorpion and Overlord.
Researched from Airfield:
- Countermeasures: Similar to Generals, but cost increased to 1500.
Researched from Strategy Center:
- Advanced Training: Same as from Generals.
- Junk Repair: Same as from Generals.
- AP Bullets: Same as from Generals.
- Supply Lines: Same as from Generals.
Researched from Internet Center:
- Satellite Hack I: Same as from ZH.
Researched from Overlord:
- Bunker: Same as from ZH.
- Speaker Tower: Same as from ZH.
- Gattling Cannon: Same as from ZH.
Edited by (in order): CommieDog, CommieDog