After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each. The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

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All Stars General's Powers (Games : C&C: Generals Zero Hour : Mods : CnC: All Stars : Forum : Planning Pages : All Stars General's Powers) Locked
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Mar 26 2006 Anchor

Tiberian Coalition

    Rank 1 Required:

  • Mammoth Mk II: Allows construction of the Mammoth Mk II.
  • Gunner Training: Nod Buggies and APCs are built as veterans.
  • Sensor Sweep: Mobile Sensor Arrays can focus their sensors on a specified area, revealing any enemy activity, when deployed.

  • Rank 3 Required:

  • Titan Training: Titans are built as veterans.
  • Drop Pods (3 Levels): Dispatches 4, 8, or 16 Minigunners and 1, 2, or 4 Bazookas to a location via drop pods.
  • Multi Missile (3 Levels): Launches a cluster missile that dispenses 5, 11, or 18 warheads over the target location.
  • EMP Cannon (3 Levels): Fires a blast of pure energy that disables vehicles for 10, 20, or 30 seconds.

  • Rank 5 Required:

  • Temple Nuke: Launches a nuclear missile from an offmap Temple of Nod at a location. Not as effective as the Reds' nuke, but devastating nonetheless.
  • Hunter Seeker Drone: Dispatches a powerful Hunter Seeker Drone to a location. Destroys almost anything.

Red alert Alliance

    Rank 1 Required:

  • Spy Plane: Dispatches a spy plane to take a photograph of a location. The spy plane is heavily armored and very difficult to shoot down.
  • Prism Tank: Allows constuction of Prism Tanks.
  • Aircraft Training: Harriers, Longbows, and Kirovs are built as veterans.

  • Rank 3 Required:

  • Mind Blast: Sweeps an area with psychic energy. Kills infantry and damages vehicles.
  • Cruiser Strike (3 Levels): Calls offmap Cruisers to bombard a location with 8, 16, or 24 shells.
  • Grizzly Chronoshift (3 Levels): Chronoshifts 1, 2, or 4 Grizzly Tanks to a location.
  • Parabombs (3 Levels): Calls a cargo plane to drop 5, 12, or 21 parabombs over a location.

  • Rank 5 Required:

  • Weather Storm: Induces a lightning storm over a location.
  • Iron Curtain: Renders a group of units nearly invincible for 20 seconds.

Generals Elite

    Rank 1 Required:

  • Spy Drone: Same as from Generals.
  • Stealth Fighter: Same as from Generals.
  • Hijacker: Allows training of the Stealth General's Hijackers.

  • Rank 3 Required:

  • Cluster Mines: Same as from Generals.
  • Cash Bounty (3 Levels): Same as from Generals.
  • Paradrop (3 Levels): Same as from Generals.
  • Spectre Gunship (3 Levels): Same as from ZH.

  • Rank 5 Required:

  • GPS Scrambler: Same as normal GLA general's from ZH.
  • EMP Bomb: Same as from Generals.
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