Class based multiplayer warfare, set in the Clone Wars era of Star Wars. Battle across a variety of planets on foot or in brand new vehicles, or follow your team through epic space battles. Combat is a new, tactical breed, seldom seen in JKA before; your weapons are more powerful and taking cover when the lasers start flying is essential to your survival. Customize your classes and create soldiers tuned to your style; from a light recon sniper to a heavy anti-armour support soldier.
Okay, in the absence of some of the old content, I'm recreating a few weapon models. These are early/rough/untextured/poorly smoothed etc. I'm taking a few artistic liberties with some of these weapons, to not only better suit the style I have in mind, but also make them appear more practical for an simple attachment system.
I've already implemented a rudimentary class system, next up are ranks, unlocks and weapon structures (in order to accommodate the increased number of weapons). Attachments are unlocked with rank (might change that later, if I think of a better system) and will add benefits like enhanced sights, recoil-reducing bipods and suppressed muzzle flash and sound (at a slight cost to damage). M5 shown here with short range holo-scope.
Just thought I'd upload a new screenshot of, since I'd updated the smoothing groups a little.