This mod was previously called Clone Wars Conquest, i decided to change the name since there is another mod with similar name and it causes occaisionally confusion. I wanted to make it clear which mod is which.

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Report RSS Siege of Kashyyyk (view original)
Siege of Kashyyyk
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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

Well, atleast its a bit more challenging to capture Kashyyyk now. Lost 400 men trying to do so. TRYING. I didnt manage to take it...

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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

Ah, yes, forgot. Coruscant is also much altered. But same thing with Battlescene, it has not been changed. Ive thought of figuring something new for it. Perhaps to fight Battles in massive Hangar of a spacecraft instead of the city surface, the only problem is, Speeders. Speeders in a ship hangar? not a very good idea. Though having them on densely built streets of Coruscant is not any better so, yeah, kind of stuck with it.

Reply Good karma+1 vote
daanwiemers
daanwiemers - - 130 comments

how about the jedi temple then? because that has a lot of space

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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

Oh i thought of placing the battlefield before the Jedi Temple, but as one of Bear Force community members suggested, Senate Building would be even better, considering the theme of the mod. However, considering the siege Scenario, Jedi Temple would be better. As of now i havent been able to decide which one would it be.

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daanwiemers
daanwiemers - - 130 comments

what might be cool about the jedi temple is that if you have a mostly sith army you could recreate the scene from the swtor trailer in which the sith attack coruscant, secondly if im correct the planet's leader ingame is yoda sitting in the jedi temple in the jedi councilroom

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arlvent21
arlvent21 - - 329 comments

wat batlefrnt this game sir?

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dinnerblaster1
dinnerblaster1 - - 678 comments

Looks much better than the original.

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Description

Note, only Siege and town scene of Kashyyyk have been altered, battlemap is the same as before. This is due to the fact that NPCs seems to have issues to navigate on battlemaps that have an AI mesh. Why this is, is a mystery to me.