This is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films. So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor? Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth? This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!

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Bugs for 2.2b (Games : Crusader Kings II : Mods : CK2: Middle Earth Project (CK2:MEP) : Forum : Bug Reports : Bugs for 2.2b) Locked
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Jun 15 2014 Anchor

HelloFirst, thanks for this mod, the map is great and so is the immersion.
Here are some bugs I have encountered :With Aragorn durint the war of the ring- Saruman attacks Rohan sooner than expected (Aragorn is still supposed to be in Rivendell at that time)- For the first claim, Sauron targets not only Est Osgiliath, but the entire royal district (Minas Tirith included)- Hall of Ancestors (and not Ancetrors :p) appears as en numenorean culture building but its description speacks of dwarves (dwarves don't have access to it)- no culture change (orcish provinces stay orcish)
With dwarves playing during the fall of arnor (great thing to have the opportunity to play before the war of the ring !)- dragon event seems to be broken, even with 20k gold, no dragon comes. While forcing the event, it seems broken with the marshal part)- Halls of Thorin's Gate are not located in Forn Luin but out in the sea, so it can't be accessed- some (very) minor spelling mistake in the Arkenstone description- no culture change (orcish provinces stay orcish...), so the Hall of the Assembly in Gundabad can't be build.- the balrog event seems to be broken when the marshal is sent to fight him.- the mithril trait doesn't appear correctly (no icon)Here are some suggestion (I am trying to do some myself, but I am not very good at Scripting...)- make a link between the balrog's defeat (during the event or after gandalf deals with him) and the reoppening of mithril mines in moria ( upgrade from ct_dwarfmines_3)- after a dragon is defeated, it would be nice to have the opportunity to make a new dragon helm .- what about an event to mine Erbor in order to find the arkenstone ? - after the mithirl shirt, it would be nice to make a mithril weapon... I might try to do it.- Since the dwarves are great builders, I made modifications to Erebor and Moria so the main building (Erebor, Khazad-dûm) could be upgraded many times (lower bonuses at start, higher bonuses if upgraded to the max. I have not checked the balancing aspect yet. I am planning to had minor versions to the other dwarven clans- temples are of very little interest in the game (and for dwarves, it alos means Moria is weakened with 2 almost useless temples), and I have not seen buildings to increase military and cultural technology (I have added some buildings for the temples but I have not checked every aspect of that yet)I am quite impatient to see the next update of the mod ! Wink

Jun 20 2014 Anchor

- I found another major bug, in my game with durin´s folk i was able to ursup the title "highking of valinor". After that all Elves from valinor and Gandalf arrived at my court in Moria :D Another bug is that if the culture in a province is not wilderness while the race is for example northmen or rhovannion u are not able to colonize these provinces. Otherway around if u conquer a county where the culture and race is already decided ur only able to change the culture with prostelyze, there is no way you can change the other thing if its not orkish :(

- The "Hunt of the Ring" decision turns off after the start character and never pops up again in the intrigue menu again and i played for 1000 years :)
- The imbalance between the good and darkside is way to big. Elves and Dwarfs are overpowered a bit

Jun 29 2014 Anchor

Some more bugs:

1. Yes, you can usurp the imperial titles of Valinor and Numenor without any requirements; it was kind of funny to have all of the elves from the Silmarillion come to my court. Also, before I usurped the Numenor title I noticed that there was a living guy named Adam who held the title . . . strange.

2. Sauron always automatically attacks and captures Minas Tirith right when the game starts, so it's already fallen by the time the scripted War of The Ring events start. This shouldn't be allowed to happen.

3. Umbar usually declares war on Gondor in the beginning of the game, and for some reason, when Gondor calls for aid to Aragorn and Rohan, they often end up joining the war with Umbar instead of the war with Mordor.

4. In my recent game as Rohan I conquered Moria and I kept getting "Threatening Dwarves" event messages about once every 100 years but the dwarves never showed up.

5. Sometimes you get a message saying a resistance leader has declared war on you but then nothing happens.

6. In most of the games I play Frodo just keeps the Ring for hundreds of years and nothing happens. This doesn't seem right. Something should happen.

7. Finally, I already mentioned this bug in a previous thread but I'll list it again just in case you missed it: When you play as Rohan and capture the province of Mundburg (Minas Tirith), you get spammed with dozens of "Ride of the Rohirrim" event messages. These event messages stop when you lose the province.

Oh and also I should probably tell you that this is the most recent version of CK2, however, I do not have any DLC whatsoever. Keep up the great work; if I find any more bugs the next time I play I'll report them.

Jun 30 2014 Anchor

Thanks for all these reports. We're working on these bugs, and we'll try to fix the more we can :)

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