A highly detailed medium sized city in the lower Niben region of Cyrodiil. Over a dozen buildings arranged in a city with customized walls and other structures...
City of Sunev
Description: A highly detailed medium sized city in the lower Niben region of Cyrodiil. Over a dozen buildings arranged in a city with customized walls and other structures. Currently features over two dozen interiors, over 75 new characters, as well as a fort & mine complex at the intersection of a new road linking the city with the yellow road.
Please see the readme file, some sites allow you to write as much detail as you like, others don't. The readme file contains all the information on the city that is available.
General Information: This mod has been released as a public beta. It is functional and playable, but there are no quests currently associated with it, and NPC AI is, outside of one strucutre non-existant. I've released it half to show it off and half to get help and feedback on it. This is my first ever oblivion mod and my first ever 3d\complicated mod and I would appreciate any help you could offer, especially in the AI department. Any other input (constructive criticism, whatever) is also welcome and appreciated.
At the moment I am concentrating on just making static structures and interiors, with AI-less "placeholder" NPC's. I got bogged down trying to do the AI for the NPC's in the Order of Dibella, so I decided to put off more complicated things like AI and Quest creation until after I finished all the non-interactive stuff. This way I can stay focused and motivated doing only things that I (at the moment at least) am good at and not worry about what I'm bad at until later.
Version 0.5.1 changes-- Signs were added throughout the city, doors to unfinished cells were removed and the inn was added.
Version 0.5.2 changes-- Placeholder NPCs were added, Clothes, book and magic shops were added. A rudimentary road to the empire was made. Misc.-Fireplace grill added to baker, ayleid manor picnic added.
Version 0.5.3 changes-- Welkyndworks & Stonemasons guild was added to the city, its building had to be rotated which changed the layout of the city, and added the tree circle in front. Welkynd mine/fort complex added. Armory door changed. Smoke effects added to the chimneys. Furniture\housewares shop and blacksmith added. Misc.-Bravil backyard garden changed.
Version 0.5.4 changes-- Road to the empire upgraded. Stables added. Placeholder interiors added. Lighting changed in the church and welkynd mine. Readme re-done and expanded.
Version 0.5.5 changes-- Large bath facility completed, entrance hall to overall Sunev Subterrania complex finished, minor change to entrance exterior. Stables finished. NPCs added to the welkyndworks. Road Finished. Temporary door to top of the castle added.
Version 0.5.6 changes-- Sunev academy, Bella Villa and Argiit house added. Dozens of new Npcs created, all finished areas that should have people now basically do. South side of the city re-done, empty building removed and blacksmith moved to take its place. Entrance to Sunev Subterrainia complex enlarged and changed. Some existing characters in the mod were moved or renamed. Horses added to the stables. Secret door to Order of Dibella guildmasters quarters re-enabled. Welcome note removed, imformation moved to .esp file info box.
Version 0.5.7 changes-- Removed inner parapet structure from walls, removed top light source from streetlamps, made city walls and forts "visible when distant", Updated interior of the order of Dibella, added Sunev Armory Barracks hall, mess hall and barracks.
Version 0.5.8 changes-- Finished Offices of the Imperial Government building as well as the Bravil and Leyawiin Embassies. All conventional, above ground buildings in the city are now finished. Added side door to IC style building. Fixed Armory door, volume of divines fountain lowered
Thanks to the following people for their feedback, suggestions and help. If you made a suggestion and I end up using it you will get credit for it.
Uberwurst, Parkillous, Quatloos, Delaric, Nosvertu, Sativarg, Povuholo, Logam, OI!, b3w4r3, Felic, Toutatis, Sourge, Willcrad, ptapasu, kerlyenai,vinvanoe, vevard1, Ionis the Bear, WillieSea, mark008, The Real Neraverine, Ninth Guardian, CariceLaur, CariceLaur25, elpiggo, Sourge, oddrobb749, th3cRazyAsiaN, TrueRaziel, Malec2b, kajiitmassacre, The Trekkie, humble downloader, daynebrooks1, thefly, oblivionfan, T0weLie, Oblivion Freak, Hobo Some Guy, BackToMurder, Zellith, det9494, DrainedSoul, Roystah 76, Smasher69, Xian, Yorgi, elroy, magictorch, danse.macabre, Wingchunstudent, Basez2, Whight_Knight, grungehead1991, chico129, dahui58, Col-Bauer, stubit, gfxarts, Lief_Ericson
Thanks to "The Imperial Library" for the Daedric alphabet: Til.gamingsource.net
Credits: Uberwurst suggested I put fireflies in the magic shop. They didn't show up right so I used butterflies instead. Same difference so he gets credit.
I can't help but feel like I'm ripping someone off with the law book. If I am let me know, you'll get credit.
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