With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Velancious Dec 8 2011, 12:43am says:

Sleek and sexy, this mod never ceases to amaze me... Valve needs to hire you guys for EP3...

+7 votes     reply to comment
Togranigdo Dec 8 2011, 12:53am says:

Good firing effect.

+1 vote     reply to comment
Frogumm Dec 8 2011, 1:32am says:

Looks great! Just a few comments:
At the start, one of the bullet trails come out of the hand
The pistol sprinting animation looks a bit like the left hand is punching the air, i dunno looked weird
Shot gun looks really powerful (I like it)
Crossbow look amazing. Can't fault it.
The Combine gun need some bullet trails, but im guessing you just haven't got around to it yet.
Aside from that, really nice animations. :)

+3 votes     reply to comment
Pelk Dec 8 2011, 1:33am says:

I always fall in love with the latest pistol animations I see... And you are the latest I've seen...

+1 vote     reply to comment
Raygoza Dec 8 2011, 1:38am says:

The original game should have those animations

+1 vote     reply to comment
MCGONN Dec 8 2011, 6:30am says:

Man, he needs to tighten his grip. His arms are flopping all over the place.

+1 vote     reply to comment
biodude Dec 8 2011, 7:02am says:

very nice man

+1 vote     reply to comment
Mr.John Dec 8 2011, 7:32am says:

Two questions:
1. Who is the animator?
2. Are the walk and sprint animated or do you have a super good coder?

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Dec 8 2011, 8:41am replied:

2.Animated, but we use programming to define when to go into those animations.

+1 vote   reply to comment
The_Dias Dec 8 2011, 11:02am says:

The shotgun reloading animation is annoying. It obscures way too much of the screen. And the AR2 animation seems weird. The left hand looks odd & the iron sights don't actually use the gun's iron sights.

+3 votes     reply to comment
CrowbarSka Dec 8 2011, 3:04pm says:

I liked the L4D-style gun-mounted flashlight.

But I thought the SMG reloading animation was a bit too exaggerated with the left hand. Would you really throw your arm out in front of yourself like that?

+2 votes     reply to comment
Sn1pe Dec 8 2011, 5:30pm replied:

He's grabbing a magazine from his vest which is a resistance outfit, the reload animation is about 45 frames, I had to fit everything to fit the really small framelimits of HL2 so it doesn't interfere with the existing gameplay/reloading times since they're really quick which is why it seems awkward. These animations are also really old and may possibly be tweaked.

+1 vote     reply to comment
Mr.John Dec 24 2011, 12:26am replied:

well, HL2 doesnt have any restrictions. I animated a scar with like 90 frames and tested it, it didnt cut off..

+1 vote     reply to comment
AGfury Dec 8 2011, 4:03pm says:

Those animations remind me of CoD: Modern Warfare 2.

-2 votes     reply to comment
WS-GS8 Dec 8 2011, 4:34pm says:

Everything looks amazing, except I'm a realism freak and the shotgun's shell ejector being on that side-when fired by someone who is right-handed- annoys me a little. Also, the AR2 ironsights pos could be-- different or better somehow, maybe you could use that red part as the sights or something.
Either way, great work :)

+2 votes     reply to comment
stoopdapoop Dec 8 2011, 6:14pm says:

Is dat sum dirt on the screen around the 20 second mark?

+1 vote     reply to comment
SoJa Dec 10 2011, 3:04am says:

Weh, mah sounds!
I could do more if you need btw.

+1 vote     reply to comment
ron30 Jun 7 2012, 1:14am says:

are the weapons animations just from the compiled models, or is some of it coding?

+1 vote     reply to comment
Themcguireman Apr 23 2013, 1:21pm says:

Yay! The smg now has a holster sequence!

+1 vote     reply to comment
gooball60 Jun 9 2013, 7:29pm says:

Is there a download?

+1 vote     reply to comment
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Dec 8th, 2011
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