A bugfix, rules compliance, and expanded content modification for Troika Games' 'The Temple of Elemental Evil.'

Report article RSS Feed Circle of Eight Modpacks 7.3.0 and 7.3.0 NC Released

Circle of Eight releases additional updates for the v7 modpack.

Posted by Gaear on Jun 25th, 2012

In addition to the usual fixes and tweaks and upgrades, the Circle of Eight is pleased to present a comprehensive fix for the longstanding lag issues in the Elemental Nodes and certain Temple levels in our version 7.3.0 release.

UPDATE: You must also apply the v7.3.3 Add-On Module/patch to this release. You can find it HERE




  • Comprehensive lag fix implemented: significantly reduces or eliminates lag in the Air, Earth, and Fire Nodes and in Temple levels two and four.
  • Disabled descriptive "empty/not empty" hover-text for containers.
  • Adjusted jump points in Moathouse Dungeon (near Lubash) and in Broken Tower (from Escape Tunnel below) to avoid parties being separated in different rooms upon arrival.
  • Changed Lantern Archon attacks from melee to ranged touch (per RAW) casting Searing Light.
  • Reduced value of summoned shillelagh to 5 CP (same as quarterstaff) so as to avoid selling exploit.
  • Bulletproofed drinking contest routine so that Paladins don't fall.
  • Corrected some exotic armor prices and stats.
  • Updated Moon-Ivy armor as follows: removed spell casting ability and charisma bonus from regular variety; added Poison-Ivy, Explosive Spores, and Pheromones varieties per the Arms and Equipment Guide. Reduced availability of all varieties so that they are rare.
  • Reduced CR for Drow, WotGS dwarves, and both Hextor factions to slow leveling (NC only).


  • Removed many mobs added in Co8 v5.5 from Hommlet exerior as test measure to enhance performance and relieve jerkstop.


  • Bulletproofed runoff routine for gnome and elf captives in Moathouse.


  • Fixed pathnode-related Nulb exterior crash bug.


  • Made Romag and Hartsch appear in creatures killed log.
  • Removed Kella's spell resistance as per the module.


  • Merged Welkwood Bog exterior maps (NC only).


  • Fixed bug where Hickory Branch blockage would not appear after leaving area and coming back (NC only).


  • Upgraded many Verbobonc interior maps to be consistent with the upgraded exterior (NC only).
  • Upgraded Darlia and the Verbobonc Scarlet Brotherhood cousins and nephews (NC only).
  • Upgraded gnome tunnels spiders (NC only).
  • Upgraded Verbobonc dragons from adult to old and from young to juvenile (NC only).

We sincerely hope that you enjoy this edition of The Circle of Eight Modpack.

- The Circle of Eight Team

Post comment Comments
crowbar87 Jun 26 2012, 12:47am says:

thank you for all your hard work. this mod is amazing!

+6 votes     reply to comment
MaturityLack Jun 27 2012, 8:14am says:

:O ?

+2 votes     reply to comment
ADTeam™ Jun 27 2012, 10:40pm replied:

Speech less or...?

+2 votes     reply to comment
Kark-Jocke Online
Kark-Jocke Jun 29 2012, 5:47am says:

This looks great! :D

+3 votes     reply to comment
greyboxbum Jun 30 2012, 1:30pm says:

Be sure to grab the 7.3.1 add-on fix too in the Co8 forum from the Re: Circle of Eight Modpack v7 / v7 NC General Commentary & Discussion Thread.

Sorry, Moddb won't let me paste a direct link.

+2 votes     reply to comment
Lucífer Jul 5 2012, 8:06pm says:

saw picture, thought this was a city builder, how wrong I was.

+2 votes     reply to comment
zanael01 Aug 13 2012, 12:10pm says:

Hello, I played this game with 7.1.0 and it was ok, but I now I have 7.3.0 and I have no problem in wilderness, but when I come to Hommelet, everything is so slowly and after few minutes game drop,error. I have to close game.....i cant play this game:{{

+2 votes     reply to comment
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Released Sep 16, 2013
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