COME brings a totally new and innovative gameplay perspective: the Open World.
Indeed, the mod will host a truly immersive Open World where it will be possible for players to travel between several servers, so concretely between the different regions which composes the LotR universe. For the first version of the mod, a 2-servers Open World will be released by our Dev Team. Our long term plan is to add at least one more region each 2-4 months until we reach our final and desired OW size: 4-servers Open World.
This new kind of gameplay will be the central element of COME; the Community Role Playing is oriented towards the PVP perspective, and specifically the evolution of all players interactions in the immersive Open World. This role playing perspective mainly focuses on some important gameplay elements / principles: the community interactions, the creation/administration of community factions, the diplomacy system and the war system which principally deals with the organization of community events in the Open World.
Several new amazing 3D models, textures, sounds and in-game gameplay element has been created specially for this mod! Great detail and attention has been given, which will add greatly to the realism and the fidelity already present in the LotR universe.
After some months of low activity, you probably thought that the development of Chronicles of Middle Earth was stopped or even died. But, that was not really the case. During the last months COME has met a lot of difficulties and issues with its development progress. During the development there has been moments of activity, but these never really endure. In the interest of transparency, we can say that the development of COME on Warband was not an easy thing. Without entering in the details here, a huge part of the problem came from of the huge difference of mentality between COME creators and the Modding community of Warband. Our vision, our unique concept and what we wanted to offer on Warband was totally different from the standards expected and realized by the modders on Warband. This reality affected us during all our development process, and has been resulted from lack of interest from Warband modders.
But all these difficulties are now behind us! We are proud to officially announce that COME will on Bannerlord, and therefore stops its development on Mount & Blade: Warband!
Don’t worry, all the features which are planned since the beginning will stay exactly the same for Bannerlord. Of course, you have to expect some changes in the manner of doing/offering these features; there are changes which will be improved on Bannerlord and technically better for you in a playable perspective.
Our interest to transfer COME on Bannerlord was considered a long time ago. This is kind of a “plan B” that we have kept in mind for several months. Of course, our first goal while creating this mod was to offer COME on Warband. But like most of you know, open world features and some features proposed in COME has been never totally adapted to Warband. We always found solutions to make our general features playable on Warband in the best way as possible.
However, all things will be different now on Bannerlord. This game is perfectly designed and optimised for what we want to offer in COME. Here are the four main reasons that pushed us to move on Bannerlord:
We are proud to announce that we will work in total collaboration with the Bannerlord mod: Kingdoms of Arda. We have been in touch with the KoA development team since last year, and have already collaborated together in the past, even when our mods were located in different games. We had, during the last months, many discussions about an eventual collaboration on Bannerlord. Our plans finally become reality!
But, what concretely implies this “collaboration” between our mods. This is very simple; this collaboration has been created with a sharing perspective. Our main aim is to gather all our resources, codes and assets in a common way. Then, we will be able to offer a high quality result to our both communities, a result which will perfectly reflect the amazing universe of Lord of the Rings. Do not get the wrong impression, every mod will keep its independence in their development and their decision makings. COME and KoA will simply participate in a inter-help process aiming to make the development easier for both teams and offer to the community of Bannerlord the greatest LOTR mods ever seen in a video game. In a more precise way, this collaboration will also put forwards some awesome advantages to the LOTR fanbase community of Bannerlord. There eventually may be a community website including a community forum, with direct access to mods. In the future, the collaboration may also be open to other LOTR developers. We have seen many mods with the same theme work in parallel, recreating assets many times over. If we can somehow organize developers to work together despite having separate mod goals, we can all benefit. This collaboration offers both parties many possibilities…
More information about this project will come through announcement on the ModDB pages of both mods soon. Stay tuned!
Since we have left Warband, it is obvious that our development team has been significantly reduced. So, we can announce to you that we are now recruiting new members. We are currently looking for coders, 3D modelers, mappers and 2D designers. If one of these roles interest you, feel free to contact LeGenD on Steam.
Here is some useful information about the activities of Chronicles of Middle Earth community.
Information on the playable factions (both Minor and Major) within the boundaries of the maps offered in COME.
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